Torque3D/Engine/source/shaderGen/GLSL
2019-04-29 19:40:22 -05:00
..
accuFeatureGLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
accuFeatureGLSL.h cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
bumpGLSL.cpp Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
bumpGLSL.h Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
depthGLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
depthGLSL.h Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
paraboloidGLSL.cpp Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
paraboloidGLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pixSpecularGLSL.cpp nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 2019-04-29 19:40:22 -05:00
pixSpecularGLSL.h make override processVert on SpecularMap feature 2014-12-19 12:24:03 +01:00
shaderCompGLSL.cpp Use strncpy instead of strcpy because again, buffer overflows 2018-03-06 02:35:33 -05:00
shaderCompGLSL.h Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
shaderFeatureGLSL.cpp nonbreaking 'specularcolor' to 'pbrConfig' var conversion. (TODO: specularMap entries) 2019-04-29 19:40:22 -05:00
shaderFeatureGLSL.h gl conversionwork - forward lit variant. do note, crashs with 2019-04-28 06:24:19 -05:00
shaderGenGLSL.cpp Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
shaderGenGLSL.h engine: 2016-02-16 02:23:23 -06:00
shaderGenGLSLInit.cpp Core implementation of Physical Based Rendering. 2018-09-15 20:19:57 -05:00