Torque3D/Engine/source/renderInstance
AzaezelX 04f4a5fcf4 dedicated server nulltexturemanager work
also supress warning for imageassets not loading a texture in nulldevice, and early out of _determineFeatures shadergen methods under the same conditions
2022-10-01 12:44:45 -05:00
..
forcedMaterialMeshMgr.cpp Adds ability to adjust padding to guiTextListCtrl's rows 2019-09-06 00:00:17 -05:00
forcedMaterialMeshMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderBinManager.cpp Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 2019-05-22 23:36:15 -05:00
renderBinManager.h Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
renderDeferredMgr.cpp dedicated server nulltexturemanager work 2022-10-01 12:44:45 -05:00
renderDeferredMgr.h lighting single buffer 2018-11-21 15:53:02 +10:00
renderFormatChanger.cpp Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
renderFormatChanger.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderGlowMgr.cpp Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
renderGlowMgr.h Add support for rendering particles to the glow buffer 2014-11-28 23:34:26 +01:00
renderImposterMgr.cpp Removed unneeded default irradiance and prefilter cubemaps, and their convars 2022-04-03 20:00:30 -05:00
renderImposterMgr.h Catches the remaining prepass to deferred changes on the engine side. 2017-05-14 18:28:17 -05:00
renderMeshMgr.cpp Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
renderMeshMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderObjectMgr.cpp Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
renderObjectMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderOcclusionMgr.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
renderOcclusionMgr.h Remove dead code that contains a delete of an uninitialized pointer 2015-02-20 18:42:30 -05:00
renderParticleMgr.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
renderParticleMgr.h Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
renderPassManager.cpp Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
renderPassManager.h Updated Assimp 2020-03-19 09:47:38 -05:00
renderPassStateToken.cpp * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 2021-10-04 20:04:21 -04:00
renderPassStateToken.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderProbeMgr.cpp get probes displaying with low Texture quality 2022-09-14 15:58:32 -05:00
renderProbeMgr.h get probes displaying with low Texture quality 2022-09-14 15:58:32 -05:00
renderTerrainMgr.cpp Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
renderTerrainMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderTexTargetBinManager.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
renderTexTargetBinManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
renderTranslucentMgr.cpp * BugFix: Clear some MSVC compiler warnings. 2021-10-07 00:27:39 -04:00
renderTranslucentMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00