mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-05-07 06:16:04 +00:00
DSound has since been deprecated and xaudio2 would require us to write our own 3d spatialization and mixer Load devices the same way we load in the gfx end setup sfx provider run sfx devices on startup various fixes around sfx null device added the bitrate and samplerate globals added the hrtf global code is in to use this but not setup yet Adds speed of sound to the sound system SFXAmbience now has a property for speed of sound for different mediums, can also be set directly
98 lines
3.1 KiB
C++
98 lines
3.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "sfx/null/sfxNullDevice.h"
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#include "sfx/null/sfxNullBuffer.h"
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#include "sfx/sfxInternal.h"
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class SFXNULLRegisterProvider
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{
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public:
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SFXNULLRegisterProvider()
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{
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SFXSystem::getRegisterProviderSignal().notify(&SFXNullDevice::enumerateProviders);
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}
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};
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static SFXNULLRegisterProvider pSFXNULLRegisterProvider;
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SFXProvider::CreateProviderInstanceDelegate SFXNullDevice::mCreateDeviceInstance(SFXNullDevice::createInstance);
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SFXDevice* SFXNullDevice::createInstance(U32 providerIndex)
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{
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SFXNullDevice* dev = new SFXNullDevice(providerIndex);
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return dev;
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}
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SFXNullDevice::SFXNullDevice( U32 providerIndex )
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{
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mMaxBuffers = 8;
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}
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SFXNullDevice::~SFXNullDevice()
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{
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}
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SFXBuffer* SFXNullDevice::createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description )
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{
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SFXNullBuffer* buffer = new SFXNullBuffer( stream, description );
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_addBuffer( buffer );
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return buffer;
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}
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SFXVoice* SFXNullDevice::createVoice( bool is3D, SFXBuffer *buffer )
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{
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// Don't bother going any further if we've
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// exceeded the maximum voices.
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if ( mVoices.size() >= mMaxBuffers )
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return NULL;
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AssertFatal( buffer, "SFXNullDevice::createVoice() - Got null buffer!" );
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SFXNullBuffer* nullBuffer = dynamic_cast<SFXNullBuffer*>( buffer );
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AssertFatal( nullBuffer, "SFXNullDevice::createVoice() - Got bad buffer!" );
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SFXNullVoice* voice = new SFXNullVoice( nullBuffer );
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_addVoice( voice );
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return voice;
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}
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void SFXNullDevice::enumerateProviders(Vector<SFXProvider*>& providerList)
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{
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SFXProvider* toAdd = new SFXProvider;
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toAdd->mName = String::ToString("SFX Null Device");
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toAdd->mIndex = providerList.size();
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toAdd->mDeviceType = Output;
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toAdd->mType = NullProvider;
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toAdd->mCreateDeviceInstanceDelegate = mCreateDeviceInstance;
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providerList.push_back(toAdd);
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}
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void SFXNullDevice::update()
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{
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// Do nothing. Prevent SFXDevice from running
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// its thing.
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}
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