Torque3D/Templates/BaseGame/game/tools/forestEditor
Areloch 1bdaef9f82 * Ensures the HDRBloom pref is properly set as part of the default settings
* Adds a few input names to the bitmap button lookup for the BaseUI logic
* Properly defaults the current menu index for the GameMenu gui
* Ensures that all editing actions for forest editor flag the editor/map as dirty for saving
* Ensures editor messageBoxes are properly focused on popping up
* Returns the newly created camera bookmark objects from their create functions
2024-02-03 23:15:35 -06:00
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images Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
forestEditor.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
ForestEditorGui,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
forestEditorGui.gui Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
forestEditorGui.tscript * Ensures the HDRBloom pref is properly set as part of the default settings 2024-02-03 23:15:35 -06:00
ForestEditToolbar,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
forestEditToolbar.ed.gui * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00
main.tscript Moves the world Editor guis to be based through a tabbed structure to make it easier to begin separating out editor/tool guis into their own tabs or elements for better separation. 2023-11-14 18:58:58 -06:00
tools.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00