Torque3D/Templates/BaseGame/game
AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32
lets us ditch shader recompilation so that can be done on the fly without hitches, though does cost us a per-shader const for objects and postfx
2024-04-16 13:51:41 -05:00
..
core shift capturing from a globalMacro to a sceneRenderstate S32 2024-04-16 13:51:41 -05:00
data fix arrowPrimative badfilereference 2024-04-13 16:28:56 -05:00
tools asset browser was passing along screen position, not scene position based on drop at options 2024-04-13 15:23:30 -05:00
D3DCompiler_47.dll Adds the D3DCompiler_47.dll to ensure it's packed and ready for projects when publishing 2023-11-23 12:46:55 -06:00
main.tscript.in Update main.tscript.in 2022-09-29 11:58:36 -05:00
runTests.tscript UnitTest 2023-07-27 21:02:27 +01:00
Template.torsion.exports Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00