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lets us ditch shader recompilation so that can be done on the fly without hitches, though does cost us a per-shader const for objects and postfx |
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| .. | ||
| postEffect.cpp | ||
| postEffect.h | ||
| postEffectCommon.h | ||
| postEffectManager.cpp | ||
| postEffectManager.h | ||
| postEffectVis.cpp | ||
| postEffectVis.h | ||