Torque3D/Templates/BaseGame/game/data/ui/guis/pauseMenu.cs
Areloch 5b289bce5e Shifts the tools messageboxes to be distinct from any messageboxes in the main game
Reorged the canvas handling of gamepad inputs for the axis and triggers to use the SI_ versions in the right spots
Fixed issue where pause menu would be hidden and not display again
Made the pause menu active from the gamepad start button rather than back
2020-07-24 00:40:03 -05:00

53 lines
No EOL
1.3 KiB
C#

function PauseMenuList::onAdd(%this)
{
%this.addRow("Options", "openPauseMenuOptions", -1, -30);
%this.addRow("Exit to Menu", "pauseMenuExitToMenu", -1, -30);
%this.addRow("Exit to Desktop", "pauseMenuExitToDesktop", -1, -30);
}
function PauseMenu::onWake(%this)
{
$timescale = 0;
PauseMenuList.hidden = false;
PauseMenuList.setFirstResponder();
PauseButtonHolder.setActive();
}
function PauseMenu::onSleep(%this)
{
$timescale = 1;
}
function PauseMenu::onReturnTo(%this)
{
PauseMenuList.hidden = false;
PauseMenuList.setFirstResponder();
PauseButtonHolder.setActive();
}
function openPauseMenuOptions()
{
Canvas.pushDialog(OptionsMenu);
OptionsMenu.returnGui = PauseMenu;
PauseMenuList.hidden = true;
}
function pauseMenuExitToMenu()
{
PauseMenuList.hidden = true;
MessageBoxOKCancel("Exit?", "Do you wish to exit to the Main Menu?", "escapeFromGame();", "PauseMenu.onReturnTo();");
}
function pauseMenuExitToDesktop()
{
PauseMenuList.hidden = true;
MessageBoxOKCancel("Exit?", "Do you wish to exit to the desktop?", "quit();", "PauseMenu.onReturnTo();");
}
function PauseButtonHolder::onWake(%this)
{
%this-->goButton.set("btn_a", "Return", "OK", "PauseMenuList.activateRow();", true);
%this-->backButton.set("btn_b", "Escape", "Back", "Canvas.popDialog();");
}