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afx
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afx effect-vector and phrase membervar cleanups
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2018-03-30 02:54:48 -05:00 |
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app
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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assets
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shadowvar cleanup
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2018-03-16 20:28:01 -05:00 |
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cinterface
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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collision
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-04-23 10:08:14 -05:00 |
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console
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Merge pull request #2236 from Azaezel/memberMess
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2018-05-30 20:36:43 -05:00 |
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core
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Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering.
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2018-10-07 17:32:23 -05:00 |
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environment
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Fix for ScatterSky zOffset
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2018-07-07 13:16:46 -04:00 |
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forest
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Merge pull request #2252 from pacomont/Allow_to_change_wind's_direction
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2018-07-12 15:42:51 -05:00 |
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gfx
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WIP shader work - not complete!
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2018-11-02 09:08:45 +10:00 |
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gui
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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i18n
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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lighting
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WIP shader work - not complete!
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2018-11-02 09:08:45 +10:00 |
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main
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requested revision: use dword just in case of compiler shenanigans
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2018-02-26 22:34:21 -06:00 |
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materials
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reflection probe updates
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2018-10-28 20:42:26 +10:00 |
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math
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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module
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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navigation
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gui shadowvar cleanups
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2018-03-15 14:50:54 -05:00 |
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persistence
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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platform
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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platformMac
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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platformPOSIX
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Use strncat instead of strcat to prevent some buffer overflows
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2018-03-06 00:48:44 -05:00 |
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platformSDL
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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platformWin32
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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platformX86UNIX
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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postFx
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WIP shader work - not complete!
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2018-11-02 09:08:45 +10:00 |
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renderInstance
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reflection probe updates
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2018-10-28 20:42:26 +10:00 |
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scene
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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sfx
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-04-23 10:08:14 -05:00 |
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shaderGen
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reflection probe updates
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2018-10-28 20:42:26 +10:00 |
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sim
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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sqlite
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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T3D
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WIP shader work - not complete!
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2018-11-02 09:08:45 +10:00 |
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terrain
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Merge branch 'terrainNormalNeener' into PBR_PR
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2018-11-01 14:06:00 -05:00 |
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testing
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More cats and cpys in files that xcode doesn't see
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2018-03-07 01:13:56 -05:00 |
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ts
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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util
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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2018-03-28 15:42:34 -05:00 |
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windowManager
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Updates PlatformCursorController to use full set of SDL cursors.
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2018-04-27 21:44:04 -04:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |