Torque3D/Engine/source/windowManager
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
..
dedicated PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
mac conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 2019-11-06 22:24:12 -06:00
sdl rest of virtuals removed 2024-03-18 18:40:22 +00:00
win32 rest of virtuals removed 2024-03-18 18:40:22 +00:00
platformCursorController.cpp Changes for Linux. 2015-01-19 01:44:36 +01:00
platformCursorController.h Updates PlatformCursorController to use full set of SDL cursors. 2018-04-27 21:44:04 -04:00
platformInterface.cpp Modified files for SDL2. 2015-01-19 00:33:23 +01:00
platformWindow.cpp Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
platformWindow.h uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
platformWindowMgr.h Updated version of OTHGMars' updated window and resolution options modes. 2020-09-20 02:06:15 -05:00
windowInputGenerator.cpp Console Refactor 2023-09-13 10:33:20 +02:00
windowInputGenerator.h uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00