mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
402 lines
14 KiB
Plaintext
402 lines
14 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "windowManager/mac/macView.h"
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#include "platform/event.h"
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#include "platform/platformInput.h"
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#include "console/console.h"
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#include "sim/actionMap.h"
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#include "app/mainLoop.h"
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// For left/right side definitions.
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#include <IOKit/hidsystem/IOLLEvent.h>
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#define WHEEL_DELTA ( 120 * 0.1 )
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static bool smApplicationInactive = false;
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extern InputModifiers convertModifierBits( const U32 in );
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inline U32 NSModifiersToTorqueModifiers( NSUInteger mods )
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{
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U32 torqueMods = 0;
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if( mods & NX_DEVICELSHIFTKEYMASK )
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torqueMods |= IM_LSHIFT;
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if( mods & NX_DEVICERSHIFTKEYMASK )
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torqueMods |= IM_RSHIFT;
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if( mods & NX_DEVICELALTKEYMASK )
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torqueMods |= IM_LOPT;
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if( mods & NX_DEVICERALTKEYMASK )
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torqueMods |= IM_ROPT;
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if( mods & NX_DEVICELCTLKEYMASK )
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torqueMods |= IM_LCTRL;
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if( mods & NX_DEVICERCTLKEYMASK )
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torqueMods |= IM_RCTRL;
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if( mods & NX_DEVICELCMDKEYMASK )
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torqueMods |= IM_LALT;
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if( mods & NX_DEVICERCMDKEYMASK )
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torqueMods |= IM_RALT;
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Input::setModifierKeys( convertModifierBits( torqueMods ) );
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return torqueMods;
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}
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@implementation GGMacView
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- (void)setTorqueWindow:(MacWindow*)theWindow
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{
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mTorqueWindow = theWindow;
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mLastMods = 0;
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}
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- (MacWindow*)torqueWindow
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{
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return mTorqueWindow;
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}
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-(void)trackModState:(U32)torqueKey withMacMods:(U32)macMods event:(NSEvent*)theEvent
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{
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// track state:
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// translate the torque key code to the torque flag that changed
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// xor with existing mods for new mod state
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// clear anything that the mac says both siblings are not down ( to help stay in sync, a little bit )
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// ?set left sibling of anything that the mac says some sibling is down, but that we don't see as down?
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U32 torqueMod = 0;
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switch(torqueKey)
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{
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case KEY_LSHIFT: torqueMod = IM_LSHIFT; break;
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case KEY_RSHIFT: torqueMod = IM_RSHIFT; break;
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case KEY_LCONTROL: torqueMod = IM_LCTRL; break;
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case KEY_RCONTROL: torqueMod = IM_RCTRL; break;
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case KEY_MAC_LOPT: torqueMod = IM_LOPT; break;
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case KEY_MAC_ROPT: torqueMod = IM_ROPT; break;
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case KEY_LALT: torqueMod = IM_LALT; break;
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case KEY_RALT: torqueMod = IM_RALT; break;
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};
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// flip the mod that we got an event for
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U32 newMods = mLastMods ^ torqueMod;
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// clear left and right if mac thinks both are up.
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if( !(macMods & NSShiftKeyMask)) newMods &= ~IM_LSHIFT, newMods &= ~IM_RSHIFT;
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if( !(macMods & NSControlKeyMask)) newMods &= ~IM_LCTRL, newMods &= ~IM_RCTRL;
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if( !(macMods & NSAlternateKeyMask)) newMods &= ~IM_LOPT, newMods &= ~IM_ROPT;
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if( !(macMods & NSCommandKeyMask)) newMods &= ~IM_LALT, newMods &= ~IM_RALT;
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// Generate keyUp/Down event (allows us to use modifier keys for actions)
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mLastMods = 0;
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[self rawKeyUpDown:theEvent keyDown:(newMods & torqueMod)];
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mLastMods = newMods;
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Input::setModifierKeys( convertModifierBits( mLastMods ) );
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}
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- (Point2I)viewCoordsToTorqueCoords:(NSPoint)mousePoint
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{
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if(mTorqueWindow->isFullscreen())
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{
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CGRect bounds = mTorqueWindow->getDisplayBounds();
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CGRect mainbounds = mTorqueWindow->getMainDisplayBounds();
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F32 offsetY = mainbounds.size.height - (bounds.size.height + bounds.origin.y);
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Point2I pt(mousePoint.x - bounds.origin.x, bounds.size.height + offsetY - mousePoint.y);
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return pt;
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}
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return Point2I(mousePoint.x, mTorqueWindow->getClientExtent().y - mousePoint.y);
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}
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- (void)signalGainFocus
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{
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if(smApplicationInactive)
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smApplicationInactive = false;
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bool gainFocus = static_cast<MacWindowManager*>(WindowManager)->canWindowGainFocus(mTorqueWindow);
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if(gainFocus)
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mTorqueWindow->appEvent.trigger(mTorqueWindow->getWindowId(), GainFocus);
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}
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#pragma mark -
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#pragma mark Mouse Input
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// We're funnelling all the standard cocoa event handlers to -mouseUpDown and -mouseMotion.
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- (void)mouseDown:(NSEvent *)theEvent { [self mouseUpDown:theEvent mouseDown:YES]; }
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- (void)rightMouseDown:(NSEvent *)theEvent { [self mouseUpDown:theEvent mouseDown:YES]; }
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- (void)otherMouseDown:(NSEvent *)theEvent { [self mouseUpDown:theEvent mouseDown:YES]; }
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- (void)mouseUp:(NSEvent *)theEvent { [self mouseUpDown:theEvent mouseDown:NO]; }
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- (void)rightMouseUp:(NSEvent *)theEvent { [self mouseUpDown:theEvent mouseDown:NO]; }
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- (void)otherMouseUp:(NSEvent *)theEvent { [self mouseUpDown:theEvent mouseDown:NO]; }
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- (void)mouseDragged:(NSEvent *)theEvent { [self mouseMotion:theEvent]; }
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- (void)rightMouseDragged:(NSEvent *)theEvent { [self mouseMotion:theEvent]; }
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- (void)otherMouseDragged:(NSEvent *)theEvent { [self mouseMotion:theEvent]; }
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- (void)mouseMoved:(NSEvent *)theEvent { [self mouseMotion:theEvent]; }
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- (void)mouseUpDown:(NSEvent *)theEvent mouseDown:(BOOL)isMouseDown
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{
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Point2I eventLocation = [self viewCoordsToTorqueCoords: [theEvent locationInWindow]];
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U16 buttonNumber = [theEvent buttonNumber];
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U32 action = isMouseDown ? SI_MAKE : SI_BREAK;
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// If the event location is negative then it occurred in the structure region (e.g. title bar, resize corner), and we don't want
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// to lock the mouse/drop into fullscreen for that.
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if(WindowManager->getFocusedWindow() != mTorqueWindow && eventLocation.x > 0 && eventLocation.y > 0)
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[self signalGainFocus];
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mLastMods = NSModifiersToTorqueModifiers( [ theEvent modifierFlags ] );
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mTorqueWindow->buttonEvent.trigger(mTorqueWindow->getWindowId(), mLastMods, action, buttonNumber);
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}
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- (void)mouseMotion:(NSEvent *)theEvent
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{
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mTorqueWindow->_doMouseLockNow();
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// when moving the mouse to the center of the window for mouse locking, we need
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// to skip the next mouse delta event
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if(mTorqueWindow->isMouseLocked() && mTorqueWindow->_skipNextMouseEvent())
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{
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mTorqueWindow->_skippedMouseEvent();
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return;
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}
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Point2I eventLocation;
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if(mTorqueWindow->isMouseLocked())
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{
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eventLocation.x = [theEvent deltaX];
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eventLocation.y = [theEvent deltaY];
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}
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else
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{
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eventLocation = [self viewCoordsToTorqueCoords:[theEvent locationInWindow]];
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}
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mLastMods = NSModifiersToTorqueModifiers( [ theEvent modifierFlags ] );
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mTorqueWindow->mouseEvent.trigger(mTorqueWindow->getWindowId(), mLastMods, eventLocation.x, eventLocation.y, mTorqueWindow->isMouseLocked());
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}
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- (void)scrollWheel:(NSEvent *)theEvent
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{
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float deltaX = [ theEvent deltaX ];
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float deltaY = [ theEvent deltaY ];
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if( mIsZero( deltaX ) && mIsZero( deltaY ) )
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return;
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mLastMods = NSModifiersToTorqueModifiers( [ theEvent modifierFlags ] );
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mTorqueWindow->wheelEvent.trigger( mTorqueWindow->getWindowId(), mLastMods, S32( deltaX * WHEEL_DELTA ), S32( deltaY * WHEEL_DELTA ) );
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}
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#pragma mark -
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#pragma mark Keyboard Input
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- (BOOL)performKeyEquivalent:(NSEvent *)theEvent
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{
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// Pass it off to the main menu. If the main menu handled it, we're done.
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if([[NSApp mainMenu] performKeyEquivalent:theEvent])
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return YES;
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// cmd-q will quit. End of story.
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if(([theEvent modifierFlags] & NSCommandKeyMask && !([theEvent modifierFlags] & NSAlternateKeyMask) && !([theEvent modifierFlags] & NSControlKeyMask)) && [theEvent keyCode] == 0x0C)
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{
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StandardMainLoop::shutdown();
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[NSApp terminate:self];
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return YES;
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}
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// In fullscreen we grab ALL keyboard events, including ones which would normally be handled by the system,
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// like cmd-tab. Thus, we need to specifically check for cmd-tab and bail out of fullscreen and hide the app
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// to switch to the next application.
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// 0x30 is tab, so this grabs command-tab and command-shift-tab
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if([theEvent keyCode] == 0x30 && mTorqueWindow->isFullscreen())
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{
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// Bail!
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mTorqueWindow->appEvent.trigger(mTorqueWindow->getWindowId(), LoseFocus);
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[NSApp hide:nil];
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return YES;
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}
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// All other events are uninteresting to us and can be handled by Torque.
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if([theEvent type] == NSKeyDown)
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[self keyDown:theEvent];
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else if([theEvent type] == NSKeyUp)
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[self keyUp:theEvent];
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// Don't let the default handler continue processing these events, it does things we don't like.
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return YES;
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}
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- (void)flagsChanged:(NSEvent *)theEvent
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{
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U32 torqueKeyCode = TranslateOSKeyCode([theEvent keyCode]);
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U32 macMods = [theEvent modifierFlags];
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[self trackModState:torqueKeyCode withMacMods:macMods event:theEvent];
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}
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- (void)keyDown:(NSEvent *)theEvent
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{
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// If keyboard translation is on and the key isn't bound in the
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// global action map, first try turning this into one or more
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// character events.
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if( mTorqueWindow->getKeyboardTranslation()
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&& !mTorqueWindow->shouldNotTranslate(
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convertModifierBits( NSModifiersToTorqueModifiers( [ theEvent modifierFlags ] ) ),
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( InputObjectInstances ) TranslateOSKeyCode( [ theEvent keyCode ] ) ) )
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{
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mHandledAsCharEvent = false;
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[ self interpretKeyEvents: [ NSArray arrayWithObject: theEvent ] ];
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if( mHandledAsCharEvent )
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return;
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}
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// Fire as raw keyboard event.
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[ self rawKeyUpDown: theEvent keyDown: YES ];
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}
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- (void)keyUp:(NSEvent *)theEvent
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{
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[self rawKeyUpDown:theEvent keyDown:NO];
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}
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- (void)rawKeyUpDown:(NSEvent *)theEvent keyDown:(BOOL)isKeyDown
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{
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U32 action;
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if([theEvent type] != NSFlagsChanged)
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action = isKeyDown ? ([theEvent isARepeat] ? SI_REPEAT : SI_MAKE) : SI_BREAK;
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else
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action = isKeyDown ? SI_MAKE : SI_BREAK;
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U32 torqueKeyCode = TranslateOSKeyCode([theEvent keyCode]);
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mLastMods = NSModifiersToTorqueModifiers( [ theEvent modifierFlags ] );
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mTorqueWindow->keyEvent.trigger(mTorqueWindow->getWindowId(), mLastMods, action, torqueKeyCode);
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}
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- (void)insertText:(id)_inString
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{
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// input string may be an NSString or an NSAttributedString
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NSString *text = [_inString isKindOfClass:[NSAttributedString class]] ? [_inString string] : _inString;
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for(int i = 0; i < [text length]; i++)
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{
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mTorqueWindow->charEvent.trigger(mTorqueWindow->getWindowId(), mLastMods, [text characterAtIndex:i]);
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mHandledAsCharEvent = true;
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}
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}
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#pragma mark -
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#pragma mark Application Delegate
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- (void)applicationDidResignActive:(NSNotification *)aNotification
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{
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smApplicationInactive = true;
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mTorqueWindow->appEvent.trigger(mTorqueWindow->getWindowId(), LoseFocus);
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[NSApp setDelegate:nil];
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}
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- (void)applicationDidHide:(NSNotification *)aNotification
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{
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mTorqueWindow->appEvent.trigger(mTorqueWindow->getWindowId(), LoseFocus);
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}
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- (void)applicationDidUnhide:(NSNotification *)aNotification
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{
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mTorqueWindow->appEvent.trigger(mTorqueWindow->getWindowId(), GainFocus);
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}
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#ifndef TORQUE_SHARED
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*)sender
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{
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Platform::postQuitMessage(0);
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return NSTerminateCancel;
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}
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#endif
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#pragma mark -
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#pragma mark Window Delegate
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- (BOOL)windowShouldClose:(NSWindow *)sender
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{
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// We close the window ourselves
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mTorqueWindow->appEvent.trigger(mTorqueWindow->getWindowId(), WindowDestroy);
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return NO;
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}
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- (void)windowWillClose:(NSNotification *) notification
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{
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mTorqueWindow->_disassociateCocoaWindow();
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}
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- (void)windowDidBecomeKey:(NSNotification *)notification
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{
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// when our window is the key window, we become the app delegate.
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PlatformWindow* focusWindow = WindowManager->getFocusedWindow();
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if(focusWindow && focusWindow != mTorqueWindow)
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focusWindow->appEvent.trigger(mTorqueWindow->getWindowId(), LoseFocus);
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[NSApp setDelegate:self];
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[self signalGainFocus];
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}
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- (void)windowDidResignKey:(NSNotification*)notification
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{
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mTorqueWindow->appEvent.trigger(mTorqueWindow->getWindowId(), LoseScreen);
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mTorqueWindow->_associateMouse();
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mTorqueWindow->setCursorVisible(true);
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[NSApp setDelegate:nil];
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}
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- (void)windowDidChangeScreen:(NSNotification*)notification
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{
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NSWindow* wnd = [notification object];
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// TODO: Add a category to NSScreen to deal with this
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CGDirectDisplayID disp = (CGDirectDisplayID)[[[[wnd screen] deviceDescription] valueForKey:@"NSScreenNumber"] unsignedIntValue];
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mTorqueWindow->setDisplay(disp);
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}
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- (void)windowDidResize:(NSNotification*)notification
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{
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Point2I clientExtent = mTorqueWindow->getClientExtent();
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mTorqueWindow->resizeEvent.trigger(mTorqueWindow->getWindowId(), clientExtent.x, clientExtent.y);
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}
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#pragma mark -
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#pragma mark responder status
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- (BOOL)acceptsFirstResponder { return YES; }
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- (BOOL)becomeFirstResponder { return YES; }
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- (BOOL)resignFirstResponder { return YES; }
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// Basic implementation because NSResponder's default implementation can cause infinite loops when our keyDown: method calls interpretKeyEvents:
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- (void)doCommandBySelector:(SEL)aSelector
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{
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if([self respondsToSelector:aSelector])
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[self performSelector:aSelector withObject:nil];
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}
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@end
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