Torque3D/Engine/source/windowManager
2021-05-14 03:50:28 -04:00
..
dedicated PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
mac conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 2019-11-06 22:24:12 -06:00
sdl Removes redundant ScreenResChangeSignal trigger. 2021-05-14 03:50:28 -04:00
test Ported non-interactive window manager test. 2014-09-01 08:19:13 +10:00
win32 Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
platformCursorController.cpp Changes for Linux. 2015-01-19 01:44:36 +01:00
platformCursorController.h Updates PlatformCursorController to use full set of SDL cursors. 2018-04-27 21:44:04 -04:00
platformInterface.cpp Modified files for SDL2. 2015-01-19 00:33:23 +01:00
platformWindow.cpp Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
platformWindow.h conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 2019-11-06 22:24:12 -06:00
platformWindowMgr.h Updated version of OTHGMars' updated window and resolution options modes. 2020-09-20 02:06:15 -05:00
windowInputGenerator.cpp Switches to absolute position for mouse tracking when the platform cursor is visible. 2019-02-13 14:12:12 -05:00
windowInputGenerator.h Switches to absolute position for mouse tracking when the platform cursor is visible. 2019-02-13 14:12:12 -05:00