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# Conflicts: # Engine/source/gfx/D3D11/gfxD3D11Device.cpp # Engine/source/lighting/lightManager.cpp # Templates/Full/game/levels/Empty Room.mis # Templates/Full/game/levels/Empty Terrain.mis |
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| .. | ||
| accuFeatureGLSL.cpp | ||
| accuFeatureGLSL.h | ||
| bumpGLSL.cpp | ||
| bumpGLSL.h | ||
| depthGLSL.cpp | ||
| depthGLSL.h | ||
| paraboloidGLSL.cpp | ||
| paraboloidGLSL.h | ||
| pixSpecularGLSL.cpp | ||
| pixSpecularGLSL.h | ||
| shaderCompGLSL.cpp | ||
| shaderCompGLSL.h | ||
| shaderFeatureGLSL.cpp | ||
| shaderFeatureGLSL.h | ||
| shaderGenGLSL.cpp | ||
| shaderGenGLSL.h | ||
| shaderGenGLSLInit.cpp | ||