Torque3D/Templates/BaseGame/game/core
Brian Roberts 8d122bf3a6
Merge pull request #509 from Azaezel/postfxManagerManglefix
adress #508 - fix postfxmanager default initialization
2021-07-28 13:30:52 -05:00
..
clientServer Updates the masterserver domain referenced in the default scripts, pointing it to the new torque3d master server 2021-04-08 20:32:22 -05:00
console Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
gameObjects Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
gui Borderless window defaults. 2021-05-14 03:57:00 -04:00
lighting Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
postFX adress #508 - fix postfxmanager default initialization 2021-07-19 20:45:53 -05:00
rendering typofix in getScreenResolutionList 2021-07-09 21:17:13 -05:00
sfx Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
utility typofix 2021-01-27 13:28:12 -06:00
Core.module Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
Core.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00