Torque3D/Templates/BaseGame/game/core
AzaezelX 8d0fde4d1c simplified translucent opacity nudging
the basic articulable principle is the thicker and less translucent a given object is, the more it mimics standard solid objects. the more transparent, the less light bounces back since it continues on uninterrupted, casuing less backscatter.
2025-12-16 15:46:37 -06:00
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clientServer Merge pull request #1548 from Azaezel/alpha41/eventManagerSafeties 2025-09-12 00:46:56 -05:00
console Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
gameObjects take flight floor and ceiling into account for yaw too 2025-04-26 21:04:06 -05:00
gui hook up baseline button audio 2024-08-06 08:37:53 -05:00
lighting doc correction 2024-02-23 12:39:26 -06:00
postFX set default hdr postfx keyvalue to baseline 2025-12-10 16:29:09 -06:00
rendering simplified translucent opacity nudging 2025-12-16 15:46:37 -06:00
sfx - Added a companion global var array for $AudioChannelsName[x] as well as utilizing $AudioChannelCount for keeping better tabs on the active defined audio channels. This allows modules to establish new channels more easily 2024-01-01 01:42:53 -06:00
utility fix particle glow 2025-11-13 14:29:25 -06:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript Update core.tscript 2025-05-18 16:03:48 +01:00
settings.xml Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00