Torque3D/Engine/source/ts/assimp/assimpAppMaterial.h
marauder2k7 8c812cb448 initial commit
This change makes the memory manager work again for detecting leaks, the built in one kept coming into de-ref and other bugs so this is the start of a refactor to get it working.
2025-05-12 11:50:13 +01:00

71 lines
2.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _ASSIMP_APPMATERIAL_H_
#define _ASSIMP_APPMATERIAL_H_
#ifndef _APPMATERIAL_H_
#include "ts/loader/appMaterial.h"
#endif
#if !defined(TORQUE_DISABLE_MEMORY_MANAGER)
#ifdef new
#undef new
#endif
#endif
#include <assimp/scene.h>
#if !defined(TORQUE_DISABLE_MEMORY_MANAGER)
# define _new new(__FILE__, __LINE__)
# define new _new
#endif
class Material;
class AssimpAppMaterial : public AppMaterial
{
typedef AppMaterial Parent;
String name;
aiMaterial* mAIMat;
#ifdef TORQUE_DEBUG
void enumerateMaterialProperties(aiMaterial* mtl);
#endif
public:
AssimpAppMaterial(const char* matName);
AssimpAppMaterial(aiMaterial* mtl);
~AssimpAppMaterial() { }
String getName() const override { return name; }
Material* createMaterial(const Torque::Path& path) const;
void initMaterial(const Torque::Path& path, Material* mat) const;
static String cleanTextureName(String& texName, String& shapeName, const Torque::Path& path, bool nameOnly = false);
static U32 sDefaultMatNumber;
};
#endif // _ASSIMP_APPMATERIAL_H_