Torque3D/Engine/source/shaderGen/GLSL
AzaezelX a05c83493e adress gl spotlights disapearing for deferred
It was mixing vars up between it and forward. resolved by prefixing the forward vars with "in" as the rest are, as well as pointing the val at the const String ShaderGenVars::lightSpotParams("$inlightSpotParams");
2021-10-21 22:08:56 -05:00
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accuFeatureGLSL.cpp be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
accuFeatureGLSL.h cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
bumpGLSL.cpp be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
bumpGLSL.h Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
customFeatureGLSL.cpp initial port of the new interpreter 2021-03-30 19:33:19 -04:00
customFeatureGLSL.h initial port of the new interpreter 2021-03-30 19:33:19 -04:00
debugVizFeatureGLSL.cpp be clear where we're referencing gbuffer render targets 2021-08-28 17:21:45 -05:00
debugVizFeatureGLSL.h Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. 2019-11-21 00:48:55 -06:00
depthGLSL.cpp Removes Direct3D9 functionality. 2017-05-28 16:51:31 -05:00
depthGLSL.h Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
paraboloidGLSL.cpp Update GLSL Shadergen. Not used on DX9. 2014-04-17 18:39:13 +02:00
paraboloidGLSL.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shaderCompGLSL.cpp Convert dStrcmp to String::compare for more cases 2020-10-04 00:00:01 +02:00
shaderCompGLSL.h Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
shaderFeatureGLSL.cpp adress gl spotlights disapearing for deferred 2021-10-21 22:08:56 -05:00
shaderFeatureGLSL.h add getInWorldNormal method glsl side 2021-10-03 21:51:40 -05:00
shaderGenGLSL.cpp Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
shaderGenGLSL.h engine: 2016-02-16 02:23:23 -06:00
shaderGenGLSLInit.cpp shift pbrconfig to ORM 2020-09-30 13:51:12 -05:00