Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts
JeffR 8aed00ec4d Fixed graphical level values to set defaultAnisotropy instead of vsync
Forced update of cursor position when using keyboard/mouse on options menu when changing an option to re-establish focus after refresh
Updated missed bitmap field on GuiPopupMenuItemBorder to use assetId
Made folders display before other preview entries in the AB for ease of navigation
Fixed issue where when re-opening the AB the path would reset, especially with select mode
Fixed issue when generating previews for materials, terrain materials and shapes where the very first time the preview generated it wouldn't map correctly
Cleaned up some old commented code blocks
Added text to the Open menubar entry in the GUIEditor to indicate it opens files specifically to add clarity
2022-05-11 00:58:14 -05:00
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assetTypes Fixed graphical level values to set defaultAnisotropy instead of vsync 2022-05-11 00:58:14 -05:00
templateFiles Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
addModuleWindow.tscript Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
addPackageWindow.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
assetBrowser.tscript Fixed graphical level values to set defaultAnisotropy instead of vsync 2022-05-11 00:58:14 -05:00
assetImport.tscript Adds handling for import of files marked as ShapeAnimationAsset 2022-03-20 03:17:31 -05:00
assetImportConfig.tscript Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 2021-11-26 16:40:15 -06:00
assetImportConfigEditor.tscript Standardizes project import copy behavior to validate if we're in-place importing to avoid erroring out needlessly with a new utility function 2022-02-25 00:03:33 -06:00
creator.tscript Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 2022-04-06 01:08:20 -05:00
directoryHandling.tscript Fixed graphical level values to set defaultAnisotropy instead of vsync 2022-05-11 00:58:14 -05:00
editAsset.tscript Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 2022-04-06 01:08:20 -05:00
editModule.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
gameObjectCreator.tscript Improve handling of non-default script filenames 2021-01-19 21:32:31 +01:00
looseFileAudit.tscript Fixes some conversion mistakes in the scripts 2021-01-19 21:32:31 +01:00
newAsset.tscript Fixes issue with some of the On/Off options not properly toggling in the OptionsMenu 2022-04-23 16:07:36 -05:00
popupMenus.tscript Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions 2022-04-10 01:40:15 -05:00
profiles.tscript Fixes issue with some of the On/Off options not properly toggling in the OptionsMenu 2022-04-23 16:07:36 -05:00
selectModule.tscript Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
selectPackage.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
selectPath.tscript * [AssetBrowser] BugFix: Correct an error where on Linux the select asset path function would not list any directories. 2021-10-09 22:16:55 -04:00
setAssetTarget.tscript Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00