Torque3D/Engine/source/postFx
DavidWyand-GG 88f2a4d903 Viewport fix for PostFX and SSAO
- General fix for PostFX render targets to properly support the GFX
viewport setting.  This is an opt-in change through the use of the new
mTargetViewport property as most PostFX run fine with their assumption
of the viewport being the whole rendering target.
- The SSAO PostFX has been modified to use the new mTargetViewport
property.  This allows correct rendering in a side-by-side view such as
with the Oculus Rift, or any other constrained viewport rendering.
2013-10-24 00:28:13 -04:00
..
postEffect.cpp Viewport fix for PostFX and SSAO 2013-10-24 00:28:13 -04:00
postEffect.h Viewport fix for PostFX and SSAO 2013-10-24 00:28:13 -04:00
postEffectCommon.h Viewport fix for PostFX and SSAO 2013-10-24 00:28:13 -04:00
postEffectManager.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
postEffectManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
postEffectVis.cpp Removed hard coded directory paths 2013-03-07 18:56:53 -05:00
postEffectVis.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00