Torque3D/Engine/source/gui/buttons
Areloch 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset
Fixed typo in import config settings for DuplicateAutoResolution
Converted TSShapeConstructor to utilize assets
Updated shape editor to work with assetified constructors
Converted guiBitmapButtonCtrl to use assets
2021-08-02 04:20:27 -05:00
..
guiBitmapButtonCtrl.cpp Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
guiBitmapButtonCtrl.h Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
guiBorderButton.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiButtonBaseCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiButtonBaseCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiButtonCtrl.cpp uninitialized variables-gui 2020-05-11 15:03:27 -05:00
guiButtonCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiCheckBoxCtrl.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiCheckBoxCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiIconButtonCtrl.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiIconButtonCtrl.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiRadioCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiRadioCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiSwatchButtonCtrl.cpp corrects a copy-corruption flaw with GuiSwatchButtonCtrl::onMouseDragged 2019-01-28 21:04:51 -06:00
guiSwatchButtonCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiToggleButtonCtrl.cpp Replaced StringTable->insert("") with StringTable->EmptyString() 2017-01-11 23:36:04 -05:00
guiToggleButtonCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiToolboxButtonCtrl.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
guiToolboxButtonCtrl.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00