Torque3D/Engine/source/T3D/lighting
2019-03-25 23:17:53 -05:00
..
boxEnvironmentProbe.cpp Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 2019-03-25 23:17:53 -05:00
boxEnvironmentProbe.h hook up attenuation value. todo: sort networkjing properly 2019-03-21 23:47:01 -05:00
IBLUtilities.cpp timmy merge work 2018-11-28 17:51:52 +10:00
IBLUtilities.h timmy merge work 2018-11-28 17:51:52 +10:00
reflectionProbe.cpp Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 2019-03-25 23:17:53 -05:00
reflectionProbe.h ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays 2019-03-25 00:06:08 -05:00
skylight.cpp Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 2019-03-25 23:17:53 -05:00
skylight.h Begun hook-in of skylight into array 2019-03-02 04:48:07 -06:00
sphereEnvironmentProbe.cpp Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 2019-03-25 23:17:53 -05:00
sphereEnvironmentProbe.h Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00