..
afx
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
app
Clean up redundant variables
2019-02-06 15:03:06 -05:00
assets
Various fixes
2019-05-11 21:42:27 -05:00
cinterface
Integrate new CInterface into the engine-console
2018-04-21 12:04:15 +02:00
collision
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-04-23 10:08:14 -05:00
console
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
2019-05-01 23:18:31 -05:00
core
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
2019-05-06 01:50:45 -05:00
environment
Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development
2019-05-06 01:50:45 -05:00
forest
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
gfx
WIP updated UI
2019-05-09 00:11:49 -05:00
gui
Catch the template files up and add the improved convex editor bits.
2019-05-19 21:30:45 -05:00
i18n
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
lighting
strip out unused pixspecular to cut down on sources of confusion
2019-05-05 20:10:14 -05:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
Catch the template files up and add the improved convex editor bits.
2019-05-19 21:30:45 -05:00
math
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
2019-05-01 23:18:31 -05:00
module
Tweaks to the Asset/Module info echo behavior to spam the console less.
2019-02-23 14:20:57 -06:00
navigation
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
2019-03-06 18:14:36 -06:00
persistence
Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
2019-04-21 04:19:38 -05:00
platform
Merge pull request #2220 from irei1as/development
2019-03-30 18:42:19 -05:00
platformMac
corrects compilation errors on mac
2019-01-01 13:11:46 -06:00
platformPOSIX
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
platformSDL
Merge pull request #2300 from OTHGMars/SDL_Joystick2
2019-01-21 15:17:31 -06:00
platformWin32
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
platformX86UNIX
no message
2019-01-02 17:53:17 -06:00
postFx
Correct stateblock settings to display probes more correctly without crushing other forward elements.
2019-02-18 00:43:21 -06:00
renderInstance
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
2019-05-13 00:28:23 -05:00
scene
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
2019-05-11 21:53:08 -05:00
sfx
Added practicing's openAL eax fix
2019-05-19 21:33:58 -05:00
shaderGen
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
2019-05-13 00:28:23 -05:00
sim
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
sqlite
Sqlite Console refactor, also rename param to make tooltip function more helpful
2019-01-10 21:31:17 +00:00
T3D
reskinning fixes
2019-05-21 12:03:19 -05:00
terrain
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
2019-05-11 21:53:08 -05:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
2019-05-11 21:53:08 -05:00
util
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Verve
(Mostly) updated verve implementation.
2019-03-07 16:23:41 -06:00
windowManager
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
2019-05-01 23:18:31 -05:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00