Torque3D/Engine/source/T3D/components/game/interactableComponent.h

30 lines
726 B
C++

#pragma once
#include "T3D/components/component.h"
#include "T3D/components/game/interactComponent.h"
class InteractableComponent : public Component
{
typedef Component Parent;
//Controls importance values when using radius mode for interaction
F32 mInteractableWeight;
public:
InteractableComponent();
~InteractableComponent();
DECLARE_CONOBJECT(InteractableComponent);
virtual bool onAdd();
virtual void onRemove();
static void initPersistFields();
virtual void onComponentAdd();
virtual void onComponentRemove();
void interact(InteractComponent* interactor);
void interact(InteractComponent* interactor, RayInfo rayInfo);
F32 getWeight() { return mInteractableWeight; }
};