Torque3D/Engine/source/T3D/components/game/interactComponent.h

34 lines
696 B
C++

#pragma once
#include "T3D/components/component.h"
class InteractComponent : public Component
{
typedef Component Parent;
bool mUseRaycastInteract;
bool mUseRenderedRaycast;
bool mUseRadiusInteract;
F32 mInteractRadius;
F32 mInteractRayDist;
//Adjusts the length of the ray based on the idea of further reach if you look down because of crouching
bool mUseNaturalReach;
public:
InteractComponent();
~InteractComponent();
DECLARE_CONOBJECT(InteractComponent);
virtual bool onAdd();
virtual void onRemove();
static void initPersistFields();
virtual void onComponentAdd();
virtual void onComponentRemove();
virtual void processTick();
};