Torque3D/Engine/source/T3D/components/game/controlObjectComponent.h

30 lines
674 B
C++

#pragma once
#include "T3D/components/component.h"
#include "T3D/gameBase/gameConnection.h"
class ControlObjectComponent : public Component
{
typedef Component Parent;
GameConnection* mOwnerConnection;
S32 mOwnerConnectionId;
public:
ControlObjectComponent();
~ControlObjectComponent();
DECLARE_CONOBJECT(ControlObjectComponent);
virtual bool onAdd();
virtual void onRemove();
static void initPersistFields();
virtual void onComponentAdd();
virtual void onComponentRemove();
void onClientConnect(GameConnection* conn);
void onClientDisconnect(GameConnection* conn);
void setConnectionControlObject(GameConnection* conn);
};