Torque3D/Engine/source/T3D/components/collision/simpleHitboxComponent.h

40 lines
965 B
C++

#pragma once
#include "T3D/components/component.h"
class SimpleHitboxComponent : public Component
{
typedef Component Parent;
// location of head, torso, legs
F32 mBoxHeadPercentage;
F32 mBoxTorsoPercentage;
// damage locations
F32 mBoxLeftPercentage;
F32 mBoxRightPercentage;
F32 mBoxBackPercentage;
F32 mBoxFrontPercentage;
// Is our hitbox horizontal, usually due to being prone, swimming, etc
bool mIsProne;
public:
SimpleHitboxComponent();
~SimpleHitboxComponent();
static void initPersistFields();
virtual void onComponentAdd();
virtual void componentAddedToOwner(Component *comp);
virtual void componentRemovedFromOwner(Component *comp);
virtual void processTick();
virtual void interpolateTick(F32 dt);
virtual void advanceTime(F32 dt);
void getDamageLocation(const Point3F& in_rPos, const char *&out_rpVert, const char *&out_rpQuad);
DECLARE_CONOBJECT(SimpleHitboxComponent);
};