Torque3D/Engine/source/platformWin32
Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts:
	Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
..
menus Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
minidump Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
nativeDialogs Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
threads Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
videoInfo Support graphic cards with 2GB+ VRAM 2013-11-12 01:02:15 -05:00
cardProfile.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformWin32.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
VFSRes.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win_common_prefix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win_debug_prefix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win_release_prefix.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winAsmBlit.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winAsync.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winConsole.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
winConsole.h Input event changes 2013-01-22 18:17:41 -05:00
winCPUInfo.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winDInputDevice.cpp Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
winDInputDevice.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
winDirectInput.cpp Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
winDirectInput.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
winDlibrary.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winExec.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winFileio.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
winFont.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winFont.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winInput.cpp - Added a default keyboard layout for launching the game. It's fixed crash when a game running with the extend unicode keyboard (cyrillic, for example). 2013-12-03 15:19:38 +02:00
winMath.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winMath_ASM.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winMemory.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
winProcessControl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winRedbook.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winSemaphore.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winTime.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
winTimer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winTLS.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winUser.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winVFS.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winVolume.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winVolume.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
winWindow.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00