Torque3D/Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript
Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset
Shifted tracking of importing asset status to an enum for more robust handling
Added logic to properly init freshly created shapeConstructors with the newly imported shapeAsset
Fixed handling of assets that have been marked to be skipped, but needed to fill in the parent's dependencies(UseForDependencies enum value)
Cleaned up redundant recursive logic for importing assets
Disable Create Game Objects button in inspector
Fixed material assignment for convex proxies
Updated asset icons for AB with WIP images to be more clear
Fixed issue where type-generic icons in the creator items in the AB weren't showing correctly.
Force AB to show creator entries in list mode for efficiency and avoid icon scaling issues
Moved creator functions for AB to separate file for convenience
Filled out GUIControls in the AB's creator mode, and context world editor and GUI creator entries based on active editor
Added drag-n-drop handling for guiControls via AB creator in guiEditor mode
Added more types' profiles in the AB gui profiles to give more unique border colors for better visual clarity of asset type
Added editor setting to indicate if the editor should load into the last edited level, or the editor default scene
Fixed setting of highlight material overlay in shapeEditor
Added global keybind for GUIEditor so space also toggles assetbrowser
Fixed up binding/finding of shapeConstructor by assetId, which also fixed displaying of shape's material listing
2021-09-10 02:13:56 -05:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function ESettingsWindow::startup( %this )
{
new ArrayObject(EditorSettingsPageList);
new ArrayObject(GameSettingsPageList);
%this.addEditorSettingsPage("Axis", "Axis Gizmo");
%this.addEditorSettingsPage("General", "General Settings");
%this.addEditorSettingsPage("Camera", "Camera Settings");
%this.addEditorSettingsPage("SceneEditor", "Scene Editor");
%this.addEditorSettingsPage("ShapeEditor", "Shape Editor");
%this.addEditorSettingsPage("NavEditor", "Navigation Editor");
%this.addEditorSettingsPage("Theme", "Theme");
%this.addEditorSettingsPage("AssetEditing", "Asset Editing");
%this.addEditorSettingsPage("PostFX", "Post Effects");
%this.addGameSettingsPage("GameGeneral", "General");
%this.addGameSettingsPage("Gameplay", "Gameplay");
%this.addGameSettingsPage("Paths", "Paths");
%this.addGameSettingsPage("UI", "UI");
%this.addGameSettingsPage("LevelDefaults", "Level Defaults");
%this.addGameSettingsPage("GameOptions", "Game Options");
%this.addGameSettingsPage("AssetManagement", "Asset Management");
%this.mode = "Editor";
}
function ESettingsWindow::onWake( %this )
{
}
function ESettingsWindow::hideDialog( %this )
{
%this.setVisible(false);
}
function ESettingsWindow::ToggleVisibility()
{
if ( ESettingsWindow.visible )
{
ESettingsWindow.setVisible(false);
}
else
{
ESettingsWindow.setVisible(true);
ESettingsWindow.selectWindow();
ESettingsWindow.setCollapseGroup(false);
ESettingsWindowList.clear();
}
ESettingsWindowList.setSelectedById( 1 );
}
function ESettingsWindow::toggleProjectSettings(%this)
{
%this.ToggleVisibility();
%count = GameSettingsPageList.count();
for(%i=0; %i < %count; %i++)
{
%settingsPageText = GameSettingsPageList.getValue(%i);
ESettingsWindowList.addRow( %i, %settingsPageText );
}
ESettingsWindowList.sort(0);
%this.mode = "Project";
ESettingsWindow.text = "Game Project Settings";
ESettingsWindowList.setSelectedById( 1 );
}
function ESettingsWindow::toggleEditorSettings(%this)
{
%this.ToggleVisibility();
%count = EditorSettingsPageList.count();
for(%i=0; %i < %count; %i++)
{
%settingsPageText = EditorSettingsPageList.getValue(%i);
ESettingsWindowList.addRow( %i, %settingsPageText );
}
ESettingsWindowList.sort(0);
%this.mode = "Editor";
ESettingsWindow.text = "Editor Settings";
ESettingsWindowList.setSelectedById( 1 );
}
function ESettingsWindow::addEditorSettingsPage(%this, %settingsPageName, %settingsPageText)
{
EditorSettingsPageList.add(%settingsPageName, %settingsPageText);
}
function ESettingsWindow::addGameSettingsPage(%this, %settingsPageName, %settingsPageText)
{
GameSettingsPageList.add(%settingsPageName, %settingsPageText);
}
function ESettingsWindow::refresh(%this)
{
if(ESettingsWindow.selectedPageId !$= "")
{
ESettingsWindowList.setSelectedById( ESettingsWindow.selectedPageId );
}
else
{
ESettingsWindowList.setSelectedById( 1 );
}
}
//-----------------------------------------------------------------------------
function ESettingsWindowList::onSelect( %this, %id, %text )
{
SettingsInspector.clearFields();
if(ESettingsWindow.mode $= "Editor")
%pageName = EditorSettingsPageList.getKey(EditorSettingsPageList.getIndexFromValue(%text));
else
%pageName = GameSettingsPageList.getKey(GameSettingsPageList.getIndexFromValue(%text));
eval("ESettingsWindow.get" @ %pageName @ "Settings();");
ESettingsWindow.selectedPageId = %id;
ESettingsWindow.selectedPageText = %text;
}
//Read/write field functions
function SettingsInspector::addSettingsField(%this, %settingsFieldName, %labelText, %fieldType, %tooltip, %fieldData)
{
%moddedSettingsFieldName = strreplace(%settingsFieldName, "/", "-");
if(ESettingsWindow.mode $= "Editor")
%this.addCallbackField(%moddedSettingsFieldName, %labelText, %fieldType, "", EditorSettings.value(%settingsFieldName), %fieldData, "changeEditorSetting");
else
%this.addCallbackField(%moddedSettingsFieldName, %labelText, %fieldType, "", ProjectSettings.value(%settingsFieldName), %fieldData, "changeEditorSetting");
}
function SettingsInspector::changeEditorSetting(%this, %varName, %value)
{
%varName = strreplace(%varName, "-", "/");
if(%value !$= "" && (fileExt(%value) !$= "" || IsDirectory(%value)))
{
%value = makeFullPath(%value);
}
//echo("Set " @ %varName @ " to be " @ %value);
if(ESettingsWindow.mode $= "Editor")
%oldValue = EditorSettings.value(%varName);
else
%oldValue = ProjectSettings.value(%varName);
if(ESettingsWindow.mode $= "Editor")
EditorSettings.setValue(%varName, %value);
else
ProjectSettings.setValue(%varName, %value);
if(ESettingsWindow.mode $= "Editor")
{
%success = EditorSettings.write();
//Bit of a hack, but if we were editing the theme, reexec the profiles for GUI
if(ESettingsWindow.selectedPageText $= "Theme")
exec("tools/gui/profiles.ed." @ $TorqueScriptFileExtension);
}
else
%success = ProjectSettings.write();
if(%oldValue !$= %value)
ESettingsWindow.schedule(15,"refresh");
}
function GuiInspectorVariableGroup::buildOptionsSettingField(%this, %fieldName, %fieldLabel, %fieldDesc, %fieldDefaultVal, %fieldDataVals, %ownerObj)
{
%extent = 200;
%fieldCtrl = %this.createInspectorField();
%fieldCtrl.setHeightOverride(true, 200);
%extent = %this.stack.getExtent();
%width = mRound(%extent/2);
%height = 20;
%inset = 10;
%editControl = new GuiPopUpMenuCtrl() {
class = "guiInspectorListField";
maxPopupHeight = "200";
sbUsesNAColor = "0";
reverseTextList = "0";
bitmapBounds = "16 16";
maxLength = "1024";
Margin = "0 0 0 0";
Padding = "0 0 0 0";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
isContainer = "0";
Profile = "ToolsGuiPopUpMenuProfile";
HorizSizing = "right";
VertSizing = "bottom";
Position = %fieldCtrl.edit.position;
Extent = %fieldCtrl.edit.extent;
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "ToolsGuiToolTipProfile";
tooltip = %tooltip;
text = %fieldDefaultVal;
hovertime = "1000";
ownerObject = %ownerObj;
fieldName = %fieldName;
};
//set the field value
if(getSubStr(%this.fieldName, 0, 1) $= "$")
{
if(%fieldName $= "")
%editControl.setText(%fieldName);
}
else
{
//regular variable
%setCommand = %editControl @ ".setText(" @ %ownerObj @ "." @ %fieldName @ ");";
eval(%setCommand);
}
%listCount = getTokenCount(%fieldDataVals, ",");
for(%i=0; %i < %listCount; %i++)
{
%entryText = getToken(%fieldDataVals, ",", %i);
%editControl.add(%entryText);
}
%fieldCtrl.setCaption(%fieldLabel);
%fieldCtrl.setEditControl(%editControl);
%this.addInspectorField(%fieldCtrl);
}
//
// COMMON EDITOR SETTINGS
//
function ESettingsWindow::getAxisSettings(%this)
{
SettingsInspector.startGroup("Gizmo");
SettingsInspector.addSettingsField("AxisGizmo/mouseRotateScalar", "Rotate Scalar", "float", "");
SettingsInspector.addSettingsField("AxisGizmo/mouseScaleScalar", "Scale Scalar", "float", "");
SettingsInspector.addSettingsField("AxisGizmo/renderWhenUsed", "Render When Manipulated", "bool", "");
SettingsInspector.addSettingsField("AxisGizmo/renderInfoText", "Render Tool Text", "bool", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Grid");
SettingsInspector.addSettingsField("AxisGizmo/Grid/renderPlane", "Render Plane", "bool", "");
SettingsInspector.addSettingsField("AxisGizmo/Grid/renderPlaneHashes", "Render Plane Hashes", "bool", "");
SettingsInspector.addSettingsField("AxisGizmo/Grid/planeDim", "Plane Size", "float", "");
SettingsInspector.addSettingsField("AxisGizmo/Grid/gridColor", "Plane Color", "colorI", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getGeneralSettings(%this)
{
SettingsInspector.startGroup("Level Load");
SettingsInspector.addSettingsField("WorldEditor/LevelLoad/LoadMode", "Editor Startup Scene", "list", "When the editor loads, this setting dictates what scene is loaded first",
"Last Edited Level,Editor Default Scene");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Autosave");
SettingsInspector.addSettingsField("WorldEditor/AutosaveInterval", "Autosave Interval(in minutes)", "int", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Paths");
SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Torsion Path", "filename", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Theme");
SettingsInspector.addSettingsField("WorldEditor/Theme/backgroundColor", "Background Color", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleBGColor", "Window Title Color", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleFontColor", "Window Title Text Color", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Theme/mainTextColor", "Main Text Color", "colorI", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Layout");
/*SettingsInspector.addSettingsField("WorldEditor/Layout/LayoutMode", "Editor Layout Mode", "list", "This dictates which layout style the editor should use." @
"WARNING - Modern layout is highlight experimental." @
"Updating this requires a restart of the program", "Classic,Modern");*/
SettingsInspector.endGroup();
}
function ESettingsWindow::getCameraSettings(%this)
{
SettingsInspector.startGroup("Mouse Control");
SettingsInspector.addSettingsField("Camera/invertYAxis", "Invert Y Axis", "bool", "");
SettingsInspector.addSettingsField("Camera/invertXAxis", "Invert X Axis", "bool", "");
SettingsInspector.endGroup();
//Based on currently loaded level(rootScene)
SettingsInspector.startGroup(EditorSettings.value("WorldEditor/newLevelFile") @ " Camera");
SettingsInspector.addSettingsField("Camera/cameraMinSpeed", "Camera Speed Min", "float", "");
SettingsInspector.addSettingsField("Camera/cameraMaxSpeed", "Camera Speed Max", "200", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getNavEditorSettings(%this)
{
SettingsInspector.startGroup("Test Spawn");
SettingsInspector.addSettingsField("NavEditor/SpawnClass", "Spawn Class", "list", "", "AIPlayer");
SettingsInspector.addSettingsField("NavEditor/SpawnDatablock", "Datablock", "string", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Colors");
SettingsInspector.addSettingsField("NavEditor/HoverSplineColor", "Hover Spline", "colorI", "");
SettingsInspector.addSettingsField("NavEditor/SelectedSplineColor", "Select Spline", "colorI", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getSceneEditorSettings(%this)
{
SettingsInspector.startGroup("Render");
SettingsInspector.addSettingsField("WorldEditor/Render/renderObjHandle", "Object Icons", "bool", "");
SettingsInspector.addSettingsField("WorldEditor/Render/renderObjText", "Object Text", "bool", "");
SettingsInspector.addSettingsField("WorldEditor/Render/showMousePopupInfo", "Mouse Popup Info", "bool", "");
SettingsInspector.addSettingsField("WorldEditor/Render/renderPopupBackground", "Popup Menu Background", "bool", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Colors");
SettingsInspector.addSettingsField("WorldEditor/Grid/gridColor", "Grid Major", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Grid/gridMinorColor", "Grid Minor", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Grid/gridOriginColor", "Grid Origin", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Color/dragRectColor", "Drag Rect", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Color/objectTextColor", "Object Text", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Color/popupTextColor", "Popup Text", "colorI", "");
SettingsInspector.addSettingsField("WorldEditor/Color/popupBackgroundColor", "Popup Back", "colorI", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Misc");
//SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Force Load DAE", "bool", "");
SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Force Load DAE", "bool", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Layout");
SettingsInspector.addSettingsField("WorldEditor/forceSidebarToSide", "Force Sidebar Window(s) to side", "bool", "1");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Behavior");
SettingsInspector.addSettingsField("WorldEditor/Tools/snapGround", "Snap Objects to Ground", "bool", "0");
SettingsInspector.addSettingsField("WorldEditor/Tools/TerrainSnapOffsetZ", "Add Offset of Terrain Snapping on Z Axis", "bool", "0");
SettingsInspector.addSettingsField("WorldEditor/Tools/OffsetZValue", "Offset Z Value", "float", "0.01");
SettingsInspector.addSettingsField("WorldEditor/Tools/snapSoft", "Do Soft Snap", "bool", "0");
SettingsInspector.addSettingsField("WorldEditor/Tools/snapSoftSize", "Soft Snap Size", "bool", "2");
SettingsInspector.addSettingsField("WorldEditor/Tools/boundingBoxCollision", "Use Bounding Box for Collision", "bool", "0");
SettingsInspector.addSettingsField("WorldEditor/Tools/objectsUseBoxCenter", "Objects Use Box Center", "bool", "1");
SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterScalar", "Drop at Sceen Center Scalar", "bool", "1");
SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterMax", "Drop at Screen Center Max Dist.", "float", "100");
SettingsInspector.addSettingsField("WorldEditor/Tools/UseGroupCenter", "Use Group Center when snapping", "bool", "0");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Images");
SettingsInspector.addSettingsField("WorldEditor/Images/defaultHandle", "Default Handle Image", "string", "");
SettingsInspector.addSettingsField("WorldEditor/Images/lockedHandle", "Locked Handle Image", "string", "");
SettingsInspector.addSettingsField("WorldEditor/Images/selectHandle", "Selected Handle Image", "string", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getShapeEditorSettings(%this)
{
SettingsInspector.startGroup("Colors");
SettingsInspector.addSettingsField("ShapeEditor/SunDiffuseColor", "Sun Diffuse", "colorI", "");
SettingsInspector.addSettingsField("ShapeEditor/SunAmbientColor", "Sun Ambient", "colorI", "");
SettingsInspector.addSettingsField("ShapeEditor/BackgroundColor", "Background", "colorI", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Grid");
SettingsInspector.addSettingsField("ShapeEditor/GridSize", "Grid Size", "float", "");
SettingsInspector.addSettingsField("ShapeEditor/GridDimension", "Grid Dimension", "vector2", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getThemeSettings(%this)
{
SettingsInspector.startGroup("Colors");
SettingsInspector.addSettingsField("Theme/headerColor", "Headerbar Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/windowBackgroundColor", "Window Background Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tabsColor", "Tabs Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tabsHLColor", "Tabs Highlight Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tabsSELColor", "Tabs Selected Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/dividerDarkColor", "Divider Dark Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/dividerMidColor", "Divider Mid Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/dividerLightColor", "Divider Light Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/headerTextColor", "Header Text Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldTextColor", "Field Text Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldTextHLColor", "Field Text Highlight Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldTextSELColor", "Field Text Selected Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldTextNAColor", "Field Text N/A Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldBGColor", "Field Background Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldBGHLColor", "Field Background Highlight Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/fieldBGSELColor", "Field Background Selected Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tooltipBGColor", "Tooltip Background Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tooltipTextColor", "Tooltip Text Highlight Color", "ColorI", "");
SettingsInspector.addSettingsField("Theme/tooltipDivColor", "Tooltip Divider Color", "ColorI", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getPostFXSettings(%this)
{
SettingsInspector.startGroup("Post Effects");
SettingsInspector.addField("Edit Default PostFX", "Edit Default PostFX Config", "button", "Edit Default PostFX Config", "", "PostFXEditor.editDefaultPostFXSettings();");
SettingsInspector.endGroup();
}
//
// COMMON GAME SETTINGS
//
function ESettingsWindow::getGameGeneralSettings(%this)
{
SettingsInspector.startGroup("General");
SettingsInspector.addSettingsField("General/ProjectName", "Project Name", "string", "");
SettingsInspector.addSettingsField("General/LightingMode", "Lighting Mode", "list", "Dictates the lighting mode the project uses", "Deferred,Forward");
SettingsInspector.endGroup();
}
function ESettingsWindow::getPathsSettings(%this)
{
SettingsInspector.startGroup("Paths");
SettingsInspector.addSettingsField("Paths/splashImagePath", "Splash Image", "filename", "");
SettingsInspector.addSettingsField("Paths/iconImagePath", "Icon Image", "filename", "");
SettingsInspector.addSettingsField("Paths/missingTexturePath", "Missing Texture Image", "filename", "");
SettingsInspector.addSettingsField("Paths/noMaterialPath", "No Material Image", "filename", "");
SettingsInspector.addSettingsField("Paths/errorMaterialMath", "Error Material Image", "filename", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getUISettings(%this)
{
SettingsInspector.startGroup("UI");
SettingsInspector.addSettingsField("UI/playGUIName", "Play GUI Name", "string", "");
SettingsInspector.addSettingsField("UI/mainMenuName", "Main Menu GUI Name", "string", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getAssetManagementSettings(%this)
{
SettingsInspector.startGroup("Modules");
SettingsInspector.addSettingsField("AssetManagement/Modules/coreModulePath", "Core Module Path", "string", "");
SettingsInspector.addSettingsField("AssetManagement/Modules/gameDataModulePath", "Game Data Module Path", "string", "");
SettingsInspector.addSettingsField("AssetManagement/Modules/moduleExtension", "Module Extension", "string", "");
%moduleList = ModuleDatabase.findModules(true);
%moduleList = strreplace(%moduleList, " ", ",");
SettingsInspector.addSettingsField("AssetManagement/Modules/DefaultModule", "Default Module", "list", %moduleList);
SettingsInspector.endGroup();
SettingsInspector.startGroup("Assets");
SettingsInspector.addSettingsField("AssetManagement/Assets/assetExtension", "Asset Extension", "string", "");
SettingsInspector.addSettingsField("AssetManagement/Assets/datablockCaching", "Cache Datablocks", "bool", "");
//SettingsInspector.addSettingsField("AssetManagement/Assets/moduleExtension", "Module Extension", "string", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getAssetEditingSettings(%this)
{
ImportAssetWindow::reloadImportOptionConfigs();
//First, get our list of modules
%moduleList = ModuleDatabase.findModules();
%formattedModuleList = "";
%count = getWordCount(%moduleList);
for(%i=0; %i < %count; %i++)
{
%module = getWord(%moduleList, %i);
if(%module.group !$= "Tools" && %module.group !$= "Core")
{
if(%formattedModuleList $= "")
%formattedModuleList = %module.moduleId;
else
%formattedModuleList = %formattedModuleList @ "," @ %module.moduleId;
}
}
SettingsInspector.startGroup("Asset Creation");
SettingsInspector.addSettingsField("Assets/New/defaultModule", "Default Module", "list", "Default Module for new assets to be created into", %formattedModuleList);
SettingsInspector.addSettingsField("Assets/New/alwaysPromptModuleTarget", "Always Prompt Target Module", "bool", "If off, use the default module");
SettingsInspector.endGroup();
for(%i=0; %i < ImportAssetWindow.importConfigsList.Count(); %i++)
{
%configName = ImportAssetWindow.importConfigsList.getKey(%i);
%formattedConfigList = %i == 0 ? %configName : %formattedConfigList @ "," @ %configName;
}
SettingsInspector.startGroup("Assets Importing");
SettingsInspector.addField("Edit Asset Configs", "Edit Asset Import Configs", "button", "Open Asset Import Config Editor", "", "Canvas.pushDialog(AssetImportConfigEditor);");
SettingsInspector.addSettingsField("Assets/AssetImporDefaultConfig", "Default Asset Import Config", "list", "", %formattedConfigList);
SettingsInspector.addSettingsField("Assets/AutoImport", "Automatically Import using default config", "bool", "If on, the asset importing process" @
"will attempt to automatically import any inbound assets"@
"using the default config, without prompting the import window."@
"The window will still display if any issues are detected", "");
SettingsInspector.addSettingsField("Assets/AutoImportLooseFiles", "Automatically Import Loose Files", "bool", "If on, will automatically import unassociated loose files in assets when navigating the Asset Browser.", "");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Asset Browser");
SettingsInspector.addSettingsField("Assets/Browser/showCoreModule", "Show Core Module in Asset Browser", "bool", "");
SettingsInspector.addSettingsField("Assets/Browser/showToolsModule", "Show Tools Module in Asset Browser", "bool", "");
SettingsInspector.addSettingsField("Assets/Browser/showOnlyPopulatedModule", "Show Only Modules with Assets in Asset Browser", "bool", "");
SettingsInspector.addSettingsField("Assets/Browser/showFolders", "Show Folders in Tiles view in Asset Browser", "bool", "");
SettingsInspector.addSettingsField("Assets/Browser/showEmptyFolders", "Show Empty Folders in Tiles view in Asset Browser", "bool", "");
SettingsInspector.addSettingsField("Assets/Browser/showLooseFiles", "Show Loose Files when viewing in Asset Browser", "bool", "");
SettingsInspector.addSettingsField("AssetManagement/Assets/promptOnRename", "Prompt on Rename", "bool", "");
SettingsInspector.addSettingsField("Assets/Browser/doubleClickAction", "Double Click Action", "list", "Dictates what sort of action double clicking on an asset in the Browser will invoke", "Edit Asset,Spawn Asset");
SettingsInspector.addSettingsField("AssetManagement/Assets/closeBrowserOnDragAction", "Close Browser on Drag Action", "bool", "If on, the Asset Browser will automatically close after dragging an asset from it to the editor interface.");
SettingsInspector.endGroup();
}
function ESettingsWindow::getGameplaySettings(%this)
{
SettingsInspector.startGroup("Game Modes");
SettingsInspector.addSettingsField("Gameplay/GameModes/defaultModeName", "Default Gamemode Name", "string", "");
SettingsInspector.endGroup();
}
function ESettingsWindow::getGameOptionsSettings(%this)
{
SettingsInspector.startGroup("Options Settings");
SettingsInspector.addSettingsField("Options/optionsList", "OptionsList", "OptionsSetting", "");
SettingsInspector.endGroup();
}