Torque3D/Templates/BaseGame/game/tools
Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset
Shifted tracking of importing asset status to an enum for more robust handling
Added logic to properly init freshly created shapeConstructors with the newly imported shapeAsset
Fixed handling of assets that have been marked to be skipped, but needed to fill in the parent's dependencies(UseForDependencies enum value)
Cleaned up redundant recursive logic for importing assets
Disable Create Game Objects button in inspector
Fixed material assignment for convex proxies
Updated asset icons for AB with WIP images to be more clear
Fixed issue where type-generic icons in the creator items in the AB weren't showing correctly.
Force AB to show creator entries in list mode for efficiency and avoid icon scaling issues
Moved creator functions for AB to separate file for convenience
Filled out GUIControls in the AB's creator mode, and context world editor and GUI creator entries based on active editor
Added drag-n-drop handling for guiControls via AB creator in guiEditor mode
Added more types' profiles in the AB gui profiles to give more unique border colors for better visual clarity of asset type
Added editor setting to indicate if the editor should load into the last edited level, or the editor default scene
Fixed setting of highlight material overlay in shapeEditor
Added global keybind for GUIEditor so space also toggles assetbrowser
Fixed up binding/finding of shapeConstructor by assetId, which also fixed displaying of shape's material listing
2021-09-10 02:13:56 -05:00
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assetBrowser Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
base Removed unneeded duplicate of blank sky skybox 2021-08-06 01:06:36 -05:00
classIcons Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
componentEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
convexEditor Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. 2021-09-01 01:12:16 -05:00
datablockEditor Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
debugger Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
decalEditor Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
editorClasses Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
forestEditor Merge branch 'MiscQOLFixes20210828' of https://github.com/Areloch/Torque3D into Preview4_0 2021-09-01 17:44:43 -05:00
gui Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
guiEditor Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
levels Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
materialEditor Merge branch 'MiscQOLFixes20210828' of https://github.com/Areloch/Torque3D into Preview4_0 2021-09-01 17:44:43 -05:00
meshRoadEditor Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. 2021-09-01 01:12:16 -05:00
missionAreaEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
navEditor Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. 2021-09-01 01:12:16 -05:00
particleEditor Misc Quality of Life and Bug fixes 2021-08-28 18:51:27 -05:00
physicsTools Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
projectImporter Merge pull request #552 from Azaezel/alpha40/classconvertsafety 2021-08-30 01:38:35 -05:00
resources Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
riverEditor Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. 2021-09-01 01:12:16 -05:00
roadEditor Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. 2021-09-01 01:12:16 -05:00
shapeEditor Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
shapes Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VerveEditor Added getShapeConstructorFilePath console function on shapeAsset 2021-08-02 04:20:27 -05:00
VPathEditor Improves handling of rendering guiPopupCtrls where if the height extent is taller than the bitmap array height, it'll adjust the height to recenter the displayed bitmap elements. 2021-09-01 01:12:16 -05:00
worldEditor Requested cleanups 2021-09-01 17:57:21 -05:00
fbx.sis Adds function to get material definition by mapTo usage 2020-08-24 04:41:17 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.tscript Add getScriptPath console function to GUIAsset 2021-09-10 02:13:56 -05:00
settings.xml More updating of editor icons to assets 2021-08-07 19:27:01 -05:00
tools.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
tools.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00