Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts/profiles.tscript
Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset
Shifted tracking of importing asset status to an enum for more robust handling
Added logic to properly init freshly created shapeConstructors with the newly imported shapeAsset
Fixed handling of assets that have been marked to be skipped, but needed to fill in the parent's dependencies(UseForDependencies enum value)
Cleaned up redundant recursive logic for importing assets
Disable Create Game Objects button in inspector
Fixed material assignment for convex proxies
Updated asset icons for AB with WIP images to be more clear
Fixed issue where type-generic icons in the creator items in the AB weren't showing correctly.
Force AB to show creator entries in list mode for efficiency and avoid icon scaling issues
Moved creator functions for AB to separate file for convenience
Filled out GUIControls in the AB's creator mode, and context world editor and GUI creator entries based on active editor
Added drag-n-drop handling for guiControls via AB creator in guiEditor mode
Added more types' profiles in the AB gui profiles to give more unique border colors for better visual clarity of asset type
Added editor setting to indicate if the editor should load into the last edited level, or the editor default scene
Fixed setting of highlight material overlay in shapeEditor
Added global keybind for GUIEditor so space also toggles assetbrowser
Fixed up binding/finding of shapeConstructor by assetId, which also fixed displaying of shape's material listing
2021-09-10 02:13:56 -05:00

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singleton GuiControlProfile(AssetBrowserPreviewImageAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
//fillColorNA = "230 126 0 255"; //fill color default
border = true;
borderColor = "230 126 0 255";
borderColorNA = "230 126 0 255";
};
singleton GuiControlProfile(AssetBrowserPreviewMaterialAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
border = true;
borderColor = "0 100 0 255";
borderColorNA = "0 100 0 255";
};
singleton GuiControlProfile(AssetBrowserPreviewShapeAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
border = true;
borderColor = "0 0 200 255";
borderColorNA = "0 0 200 255";
};
singleton GuiControlProfile(AssetBrowserPreviewShapeAnimationAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
border = true;
borderColor = "0 0 200 255";
borderColorNA = "0 0 200 255";
};
singleton GuiControlProfile(AssetBrowserPreviewSoundAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
border = true;
borderColor = "75 101 135 255";
borderColorNA = "75 101 135 255";
};
singleton GuiControlProfile(AssetBrowserPreviewTerrainAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
border = true;
borderColor = "200 198 198 255";
borderColorNA = "200 198 198 255";
};
singleton GuiControlProfile(AssetBrowserPreviewTerrainMaterialAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
border = true;
borderColor = "200 198 198 255";
borderColorNA = "200 198 198 255";
};
singleton GuiControlProfile(AssetBrowserPreviewStateMachineAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
border = true;
borderColor = "0 76 135 255";
borderColorNA = "0 76 135 255";
};
singleton GuiControlProfile(AssetBrowserPreviewGUIAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
border = true;
borderColor = "17 5 44 255";
borderColorNA = "17 5 44 255";
};
singleton GuiControlProfile(AssetBrowserPreviewLevelAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
border = true;
borderColor = "0 208 186 255";
borderColorNA = "0 208 186 255";
};