Torque3D/Templates/Full/game/shaders/common/lighting
2018-10-17 21:34:09 -05:00
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advanced take ambient occlusion into account for probe and skylight projections as well, given they are litterally an ambient source 2018-10-17 21:34:09 -05:00
basic Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
shadowMap Getting the GL side up-to-date to match. 2018-10-06 17:50:15 -05:00