Torque3D/Templates/BaseGame/game/core
Areloch ae70cccfde Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights
Shifted every-frame RT allocation to be stored in advancedLightBinManager
Remove deprecated references to dynamicShadowMap in light materials
Updated spotLight shaders to remove deprecated dynamic shadowmap reference which was causing a crash when spotlights had shadows turned on
Added GLSL version of Viz_SurfaceProperties so it works on both APIs
2020-08-28 01:57:06 -05:00
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clientServer Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
console Update console.gui 2020-07-14 22:47:43 -04:00
gameObjects seed the engine core with three baseline light animation dbs. no motion, pulse, and spin. 2020-06-13 01:32:14 -05:00
gui Standardizes the tooltip profile colors to match the rest of the themeing stuff 2020-08-16 02:37:43 -05:00
lighting Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights 2020-08-28 01:57:06 -05:00
postFX Implements the special guiVariableInspector field type of 'range' which adds a slider to allow editing a float range. 2020-06-07 02:22:12 -05:00
rendering Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights 2020-08-28 01:57:06 -05:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
utility registerDatablock update in-place. 2020-08-07 05:27:36 -04:00
Core.cs Overhauled keybind remap part of options menu 2020-06-01 03:55:25 -05:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00