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https://github.com/TorqueGameEngines/Torque3D.git
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Shifted every-frame RT allocation to be stored in advancedLightBinManager Remove deprecated references to dynamicShadowMap in light materials Updated spotLight shaders to remove deprecated dynamic shadowmap reference which was causing a crash when spotlights had shadows turned on Added GLSL version of Viz_SurfaceProperties so it works on both APIs |
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| .. | ||
| clientServer | ||
| console | ||
| gameObjects | ||
| gui | ||
| lighting | ||
| postFX | ||
| rendering | ||
| sfx | ||
| utility | ||
| Core.cs | ||
| Core.module | ||
| settings.xml | ||