Torque3D/Templates/BaseGame/game
JeffR 85bb4cbff3 Adds cleanup of material and terrain material objects when creating a new asset of the respective type to avoid collisions when we immediately properly init the asset on creation
Reorganizes the terrainMaterialDlg to use a split container for better usability, fixed some minor layout issues, and added in FX material fields to be able to edit those directly via the terrain mat editor
Updated the terrainMaterialDlg save logic to better sequence the steps for saving to allow stable in-place creation of asset for stub materials due to missing references
Updated the terrainMaterialDlg save logic to properly save out all the material effects stuff like footstep flags, effect colors, or sounds.
2022-03-30 01:38:15 -05:00
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core Fixes issue where nested callOnModules would thrash the queued exec lists from other invokes 2022-03-27 14:09:41 -05:00
data Fixes issue where nested callOnModules would thrash the queued exec lists from other invokes 2022-03-27 14:09:41 -05:00
tools Adds cleanup of material and terrain material objects when creating a new asset of the respective type to avoid collisions when we immediately properly init the asset on creation 2022-03-30 01:38:15 -05:00
main.tscript.in kill splashscreen on nonwindows 2021-09-21 23:19:00 -05:00
runTests.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
Template.torsion.exports Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00