mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Reorganizes the terrainMaterialDlg to use a split container for better usability, fixed some minor layout issues, and added in FX material fields to be able to edit those directly via the terrain mat editor Updated the terrainMaterialDlg save logic to better sequence the steps for saving to allow stable in-place creation of asset for stub materials due to missing references Updated the terrainMaterialDlg save logic to properly save out all the material effects stuff like footstep flags, effect colors, or sounds. |
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| Engine | ||
| My Projects | ||
| Templates | ||
| Tools | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE.md | ||
| README.md | ||
Torque 3D
MIT Licensed Open Source version of Torque 3D from GarageGames
More Information
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.