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- Now requires OVR SDK 0.2.5 - New chromatic aberration correction shader. Can be disabled by setting $pref::OculusVR::UseChromaticAberrationCorrection to false prior to enabling Rift display (such as for screen shots). - FXAA on by default when using full screen on the Rift. - Can now manually override IPD from script. Otherwise value set in profile is used. - Raw sensor data now available through input events (set $OculusVR::GenerateSensorRawEvents to true) and console methods. The raw data is acceleration, angular velocity, and magnetometer reading. - Can determine if magnetometer calibration data is available using a console method in order to notify the user.
52 lines
2.4 KiB
C++
52 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _OCULUSVRUTIL_H_
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#define _OCULUSVRUTIL_H_
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#include "math/mPoint2.h"
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#include "math/mMatrix.h"
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#include "OVR.h"
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namespace OculusVRUtil
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{
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/// Convert an OVR sensor's rotation to a Torque 3D matrix
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void convertRotation(const F32 inRotMat[4][4], MatrixF& outRotation);
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/// Convert an OVR sensor's rotation to Torque 3D Euler angles (in radians)
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void convertRotation(OVR::Quatf& inRotation, EulerF& outRotation);
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/// Calcualte a sensor's rotation as if it were a thumb stick axis
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void calculateAxisRotation(const MatrixF& inRotation, const F32& maxAxisRadius, Point2F& outRotation);
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/// Convert an OVR sensor's acceleration to Torque 3D vector (in m/s^2)
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void convertAcceleration(OVR::Vector3f& inAcceleration, VectorF& outAcceleration);
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/// Convert OVR sensor's angular velocity to Torque 3D Euler angles (in radians/s)
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void convertAngularVelocity(OVR::Vector3f& inAngVel, EulerF& outAngVel);
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/// Convert an OVR sensor's magnetometer reading (direction and field strength) to Torque 3D vector (in Gauss)
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void convertMagnetometer(OVR::Vector3f& inMagnetometer, VectorF& outMagnetometer);
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}
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#endif // _OCULUSVRUTIL_H_
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