Torque3D/Engine/source/platform/input/oculusVR/oculusVRUtil.h
DavidWyand-GG 85730dfb59 Oculus Rift Improvements
- Now requires OVR SDK 0.2.5
- New chromatic aberration correction shader.  Can be disabled by
setting $pref::OculusVR::UseChromaticAberrationCorrection to false prior
to enabling Rift display (such as for screen shots).
- FXAA on by default when using full screen on the Rift.
- Can now manually override IPD from script.  Otherwise value set in
profile is used.
- Raw sensor data now available through input events (set
$OculusVR::GenerateSensorRawEvents to true) and console methods.  The
raw data is acceleration, angular velocity, and magnetometer reading.
- Can determine if magnetometer calibration data is available using a
console method in order to notify the user.
2013-10-19 00:46:39 -04:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
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// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _OCULUSVRUTIL_H_
#define _OCULUSVRUTIL_H_
#include "math/mPoint2.h"
#include "math/mMatrix.h"
#include "OVR.h"
namespace OculusVRUtil
{
/// Convert an OVR sensor's rotation to a Torque 3D matrix
void convertRotation(const F32 inRotMat[4][4], MatrixF& outRotation);
/// Convert an OVR sensor's rotation to Torque 3D Euler angles (in radians)
void convertRotation(OVR::Quatf& inRotation, EulerF& outRotation);
/// Calcualte a sensor's rotation as if it were a thumb stick axis
void calculateAxisRotation(const MatrixF& inRotation, const F32& maxAxisRadius, Point2F& outRotation);
/// Convert an OVR sensor's acceleration to Torque 3D vector (in m/s^2)
void convertAcceleration(OVR::Vector3f& inAcceleration, VectorF& outAcceleration);
/// Convert OVR sensor's angular velocity to Torque 3D Euler angles (in radians/s)
void convertAngularVelocity(OVR::Vector3f& inAngVel, EulerF& outAngVel);
/// Convert an OVR sensor's magnetometer reading (direction and field strength) to Torque 3D vector (in Gauss)
void convertMagnetometer(OVR::Vector3f& inMagnetometer, VectorF& outMagnetometer);
}
#endif // _OCULUSVRUTIL_H_