Torque3D/Engine/source/lighting/advanced
Daniel Buckmaster baf594aee7 Merge pull request #1006 from BeamNG/fix_lighting_with_zero_lights
Fix lighting errors when all lights are disabled.
2015-03-01 21:06:34 +11:00
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glsl cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
hlsl cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
advancedLightBinManager.cpp . 2015-01-25 02:01:11 +01:00
advancedLightBinManager.h Side by side rendering 2013-04-09 15:19:18 -04:00
advancedLightBufferConditioner.cpp Add OpenGL support. 2014-11-08 20:21:50 +01:00
advancedLightBufferConditioner.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightingFeatures.cpp Fix x64 builds. 2014-11-30 04:00:58 +01:00
advancedLightingFeatures.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightManager.cpp Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 2014-12-21 21:23:55 +11:00
advancedLightManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00