This commit is contained in:
LuisAntonRebollo 2015-01-25 02:01:11 +01:00
parent f166e5286d
commit 19afd0c22b

View file

@ -244,7 +244,6 @@ void AdvancedLightBinManager::render( SceneRenderState *state )
// Get the sunlight. If there's no sun, and no lights in the bins, no draw
LightInfo *sunLight = mLightManager->getSpecialLight( LightManager::slSunLightType, false );
GFXDEBUGEVENT_SCOPE( AdvancedLightBinManager_Render, ColorI::RED );
// Tell the superclass we're about to render