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@ -244,7 +244,6 @@ void AdvancedLightBinManager::render( SceneRenderState *state )
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// Get the sunlight. If there's no sun, and no lights in the bins, no draw
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LightInfo *sunLight = mLightManager->getSpecialLight( LightManager::slSunLightType, false );
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GFXDEBUGEVENT_SCOPE( AdvancedLightBinManager_Render, ColorI::RED );
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// Tell the superclass we're about to render
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