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extended
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Tidy up indentation in openvr changes
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2016-09-11 22:51:00 +01:00 |
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hifi
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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std
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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gameBase.cpp
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Use bitwise instead of logical OR
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2023-03-05 12:14:17 +01:00 |
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gameBase.h
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clean up "Add" menubar categoes on the 3d object side via the following:
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2023-11-08 20:42:47 -06:00 |
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gameConnection.cpp
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hybridize suggested approaches with older code style, passing along either a matrix or a null.
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2024-02-03 22:35:41 -06:00 |
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gameConnection.h
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Cleaned up implementation of #712
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2022-01-03 20:57:10 -06:00 |
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gameConnectionEvents.cpp
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hybridize suggested approaches with older code style, passing along either a matrix or a null.
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2024-02-03 22:35:41 -06:00 |
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gameConnectionEvents.h
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hybridize suggested approaches with older code style, passing along either a matrix or a null.
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2024-02-03 22:35:41 -06:00 |
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gameProcess.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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gameProcess.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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moveList.cpp
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uninitialized variables-t3d
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2020-05-11 15:30:21 -05:00 |
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moveList.h
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ExtendedMove class and support
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2013-01-23 01:52:46 -05:00 |
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moveManager.cpp
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Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys];
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2015-09-20 20:44:11 +02:00 |
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moveManager.h
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Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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2016-10-17 01:00:12 -05:00 |
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processList.cpp
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Removes current implement of shadow caching
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2019-12-13 01:14:03 -06:00 |
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processList.h
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process-order -- code to help positioning of objects in the process lists.
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2017-07-27 00:21:47 +01:00 |
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tickCache.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tickCache.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |