Torque3D/Templates/Empty
James Urquhart 3a457749ec Oculus VR DK2 Support
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00
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buildFiles Remove default web deployment. 2015-02-08 20:11:23 +11:00
game Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
source Fix torqueConfig.h TORQUE_FRAME_SIZE. 2015-01-31 19:34:14 +01:00
web/source Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
cleanShaders.bat Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
cleanShaders.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
DeleteCachedDTSs.bat Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
DeleteCachedDTSs.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
DeleteDSOs.bat Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
DeleteDSOs.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
DeletePrefs.bat Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
DeletePrefs.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
generateProjects.bat Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
generateProjects.command All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
thumb.png Empty Template for ticket #1 2012-09-19 11:29:55 -04:00