Torque3D/Engine/source/lighting
AzaezelX 8f713d93f3 shadowmap validator tweaks
set the minimum range to draw a shadow to 25 units, and the max to 10k (context, default draw distance is 1k)
'double' the max texture size allowed to 8192^2 (was 4096^2) to allow folks to throw more machine at it if they really *really* wish to
2021-06-11 00:02:52 -05:00
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advanced Merge pull request #323 from Azaezel/alpha40_smoothToRough_clean 2020-10-03 11:49:10 -05:00
basic more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though... 2019-10-22 15:11:39 -05:00
common uninitialized variables-lighting 2020-05-11 15:07:21 -05:00
shadowMap shadowmap validator tweaks 2021-06-11 00:02:52 -05:00
lightInfo.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
lightInfo.h Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
lightingInterfaces.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightingInterfaces.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
lightManager.cpp shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) 2019-11-07 23:18:14 -06:00
lightManager.h Add vector light support to forward materials. 2019-07-22 00:16:58 -05:00
lightQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowManager.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
shadowManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00