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app
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Fixed type inference for nulls in console functions
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2017-01-06 17:18:37 -05:00 |
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assets
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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cinterface
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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collision
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Merge pull request #1801 from Azaezel/registerRemoval
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2016-10-21 20:04:42 +02:00 |
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console
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Merge branch 'development' into stringTableEmptyString
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2017-01-24 12:35:34 -05:00 |
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core
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Merge pull request #1800 from Azaezel/andOrMaybe
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2017-01-07 02:31:05 +01:00 |
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environment
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whitespace
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2017-01-11 23:34:46 -05:00 |
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forest
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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gfx
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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gui
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Merge branch 'development' into stringTableEmptyString
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2017-01-24 12:35:34 -05:00 |
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i18n
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localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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2016-06-06 09:42:00 -05:00 |
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lighting
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whitespace
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2017-01-11 23:34:46 -05:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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math
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Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'.
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2017-02-19 23:00:54 -06:00 |
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module
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Adds the ability for modules to flag if they override existing objects during their creation.
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2017-03-02 00:18:24 -06:00 |
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navigation
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profiling blocks for navmesh subsystem analysis
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2017-04-05 13:04:25 -05:00 |
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persistence
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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platform
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Hotfix to re-add the prior static function fix for these functions that was accidentally removed.
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2017-01-31 19:16:34 -06:00 |
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platformMac
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whitespace
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2017-01-11 23:34:46 -05:00 |
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platformPOSIX
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Call the correct system rename
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2017-01-13 14:40:10 -05:00 |
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platformSDL
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Matched up platform semaphore declarations
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2017-01-05 20:00:33 -05:00 |
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platformWin32
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OpenGL vsync fixes.
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2016-12-23 13:59:55 +10:00 |
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platformX86UNIX
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Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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2016-07-08 22:48:24 -05:00 |
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postFx
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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renderInstance
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Merge pull request #1928 from lukaspj/particle-manager-lmactivate-cleanup
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2017-01-25 21:23:36 -06:00 |
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scene
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Merge pull request #1920 from elfprince13/variadicConsoleTemplates
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2017-01-12 23:32:03 -06:00 |
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sfx
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The wrong array was being indexed, and the type checker didn't catch it because it was a variadic function
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2017-01-05 20:01:52 -05:00 |
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shaderGen
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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sim
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whitespace
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2017-01-11 23:34:46 -05:00 |
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T3D
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Merge pull request #1938 from John3/add_strikeObject
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2017-02-04 23:10:12 -06:00 |
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terrain
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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Removed constexpr use to support VS2013
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2017-01-10 23:22:05 -05:00 |
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util
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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windowManager
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Does better sanity checking on cleanup for the splash screen closing with SDL. Could erroneously get called a second time and if we'd already cleared the images and textures, it could crash.
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2017-03-02 00:02:28 -06:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |