Torque3D/Engine/source/materials
Areloch e5bbd12d4b Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
Fixed up forward IBL
Reimplemented old forward light shader code as a baseline so it can be updated to new PBR math
2019-06-27 00:36:56 -05:00
..
baseMaterialDefinition.h
baseMatInstance.cpp
baseMatInstance.h Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material. 2019-05-17 01:48:45 -05:00
customMaterialDefinition.cpp
customMaterialDefinition.h
customShaderBindingData.h Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
materialDefinition.cpp Added refactor of Editor Settings window 2019-06-03 02:47:30 -05:00
materialDefinition.h Adds test shapes of Kork and SpaceOrc 2019-05-28 17:24:29 -05:00
materialFeatureData.cpp
materialFeatureData.h
materialFeatureTypes.cpp strip out unused pixspecular to cut down on sources of confusion 2019-05-05 20:10:14 -05:00
materialFeatureTypes.h strip out unused pixspecular to cut down on sources of confusion 2019-05-05 20:10:14 -05:00
materialList.cpp
materialList.h
materialManager.cpp Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material. 2019-05-17 01:48:45 -05:00
materialManager.h Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material. 2019-05-17 01:48:45 -05:00
materialParameters.h
matInstance.cpp Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material. 2019-05-17 01:48:45 -05:00
matInstance.h Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material. 2019-05-17 01:48:45 -05:00
matInstanceHook.cpp
matInstanceHook.h
matStateHint.cpp
matStateHint.h
matTextureTarget.cpp
matTextureTarget.h
miscShdrDat.h
processedCustomMaterial.cpp Added ability to pass ints to post effect shader consts 2019-06-13 00:37:12 -05:00
processedCustomMaterial.h
processedFFMaterial.cpp strip out unused pixspecular to cut down on sources of confusion 2019-05-05 20:10:14 -05:00
processedFFMaterial.h Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
processedMaterial.cpp Added refactor of Editor Settings window 2019-06-03 02:47:30 -05:00
processedMaterial.h Implements a Material Instance viewer to the material editor to see a feature-filtered dump of the generated shaders for a given material. 2019-05-17 01:48:45 -05:00
processedShaderMaterial.cpp Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 2019-06-27 00:36:56 -05:00
processedShaderMaterial.h Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 2019-06-27 00:36:56 -05:00
sceneData.h Initial implementation of Custom Shader Features 2019-05-17 01:20:19 -05:00
shaderData.cpp
shaderData.h
shaderMaterialParameters.cpp
shaderMaterialParameters.h