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assetTypes
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Fixes level save as logic to correctly name new level's scene object to match, and helps ensure you're editing the right scene.
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2020-08-29 04:22:58 -05:00 |
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templateFiles
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Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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2020-02-04 01:47:28 -06:00 |
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addModuleWindow.cs
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Added/Improved some asset type icons
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2020-07-11 16:49:06 -05:00 |
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addPackageWindow.cs
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Initial implementation of the Asset Browser tool.
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2018-01-28 15:30:17 -06:00 |
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assetBrowser.cs
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Fixes issue where it would try and load a SIS file even if it doesnt exist
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2020-08-26 13:40:04 -05:00 |
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assetImport.cs
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Removes extra assetImportConfigs file
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2020-08-08 13:01:50 -05:00 |
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assetImportConfig.cs
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Removes extra assetImportConfigs file
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2020-08-08 13:01:50 -05:00 |
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assetImportConfigEditor.cs
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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directoryHandling.cs
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Removes extra assetImportConfigs file
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2020-08-08 13:01:50 -05:00 |
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editAsset.cs
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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editModule.cs
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Shifts the tools messageboxes to be distinct from any messageboxes in the main game
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2020-07-24 00:40:03 -05:00 |
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gameObjectCreator.cs
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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looseFileAudit.cs
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Added/Improved some asset type icons
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2020-07-11 16:49:06 -05:00 |
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newAsset.cs
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Adds functions to get the full path for level and shape asset files
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2020-08-12 13:11:13 -05:00 |
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popupMenus.cs
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Added/Improved some asset type icons
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2020-07-11 16:49:06 -05:00 |
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profiles.cs
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Added/Improved some asset type icons
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2020-07-11 16:49:06 -05:00 |
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selectModule.cs
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Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
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2019-05-04 11:49:42 -05:00 |
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selectPackage.cs
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Initial implementation of the Asset Browser tool.
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2018-01-28 15:30:17 -06:00 |
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selectPath.cs
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Fixes level save as logic to correctly name new level's scene object to match, and helps ensure you're editing the right scene.
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2020-08-29 04:22:58 -05:00 |