Torque3D/Templates/BaseGame/game/tools/assetBrowser/scripts
2020-08-29 04:22:58 -05:00
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assetTypes Fixes level save as logic to correctly name new level's scene object to match, and helps ensure you're editing the right scene. 2020-08-29 04:22:58 -05:00
templateFiles Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
addModuleWindow.cs Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
addPackageWindow.cs Initial implementation of the Asset Browser tool. 2018-01-28 15:30:17 -06:00
assetBrowser.cs Fixes issue where it would try and load a SIS file even if it doesnt exist 2020-08-26 13:40:04 -05:00
assetImport.cs Removes extra assetImportConfigs file 2020-08-08 13:01:50 -05:00
assetImportConfig.cs Removes extra assetImportConfigs file 2020-08-08 13:01:50 -05:00
assetImportConfigEditor.cs Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
directoryHandling.cs Removes extra assetImportConfigs file 2020-08-08 13:01:50 -05:00
editAsset.cs Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
editModule.cs Shifts the tools messageboxes to be distinct from any messageboxes in the main game 2020-07-24 00:40:03 -05:00
gameObjectCreator.cs Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
looseFileAudit.cs Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
newAsset.cs Adds functions to get the full path for level and shape asset files 2020-08-12 13:11:13 -05:00
popupMenus.cs Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
profiles.cs Added/Improved some asset type icons 2020-07-11 16:49:06 -05:00
selectModule.cs Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing 2019-05-04 11:49:42 -05:00
selectPackage.cs Initial implementation of the Asset Browser tool. 2018-01-28 15:30:17 -06:00
selectPath.cs Fixes level save as logic to correctly name new level's scene object to match, and helps ensure you're editing the right scene. 2020-08-29 04:22:58 -05:00