..
assetImporter.cpp
Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
2020-08-07 00:24:26 -05:00
assetImporter.h
Correct to make the getModuleFromPath function static again.
2020-07-11 21:57:40 -05:00
assetImporter_ScriptBinding.h
Corrects lookup/in-place auto import logic for ImageAssets
2020-07-11 16:20:10 -05:00
CppAsset.cpp
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
CppAsset.h
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
CubemapAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
CubemapAsset.h
Implemented proper ScriptAsset execution on load
2019-09-13 00:27:48 -05:00
ExampleAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
ExampleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
GameObjectAsset.h
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
GUIAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
GUIAsset.h
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
ImageAsset.cpp
Corrects lookup/in-place auto import logic for ImageAssets
2020-07-11 16:20:10 -05:00
ImageAsset.h
Corrects lookup/in-place auto import logic for ImageAssets
2020-07-11 16:20:10 -05:00
LevelAsset.cpp
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
LevelAsset.h
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
MaterialAsset.cpp
Corrects lookup/in-place auto import logic for ImageAssets
2020-07-11 16:20:10 -05:00
MaterialAsset.h
Corrects lookup/in-place auto import logic for ImageAssets
2020-07-11 16:20:10 -05:00
ParticleAsset.cpp
Corrects lookup/in-place auto import logic for ImageAssets
2020-07-11 16:20:10 -05:00
ParticleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp
Corrects lookup/in-place auto import logic for ImageAssets
2020-07-11 16:20:10 -05:00
PostEffectAsset.h
Corrects lookup/in-place auto import logic for ImageAssets
2020-07-11 16:20:10 -05:00
ScriptAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
ScriptAsset.h
Implemented proper ScriptAsset execution on load
2019-09-13 00:27:48 -05:00
ShapeAnimationAsset.cpp
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
ShapeAnimationAsset.h
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
ShapeAsset.cpp
Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
2020-08-07 00:24:26 -05:00
ShapeAsset.h
Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems
2020-08-07 00:24:26 -05:00
SoundAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
SoundAsset.h
Expands/Cleans up a lot of the asset functionality, including management, file association, and creation/importing
2019-05-04 11:49:42 -05:00
stateMachineAsset.cpp
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
stateMachineAsset.h
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
TerrainAsset.cpp
Fix GCC9 complaints
2020-07-22 16:40:01 +01:00
TerrainAsset.h
Reworks the terrain loader code to work with the assets.
2020-06-25 23:33:01 -05:00
TerrainMaterialAsset.cpp
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
TerrainMaterialAsset.h
WIP of updating terrain editor to work with assets
2019-11-06 00:23:07 -06:00