..
cubeLightShadowMap.cpp
Reverse depth & 32F buffer format
2023-04-14 20:13:28 -06:00
cubeLightShadowMap.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
dualParaboloidLightShadowMap.cpp
Reverse depth & 32F buffer format
2023-04-14 20:13:28 -06:00
dualParaboloidLightShadowMap.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
lightShadowMap.cpp
Add support for both ies and cookie
2024-02-21 07:40:57 +00:00
lightShadowMap.h
virtuals removed
2024-03-18 18:13:00 +00:00
paraboloidLightShadowMap.cpp
Reverse depth & 32F buffer format
2023-04-14 20:13:28 -06:00
paraboloidLightShadowMap.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
pssmLightShadowMap.cpp
some enchancements for shadowmapping
2024-12-09 17:54:48 +00:00
pssmLightShadowMap.h
some enchancements for shadowmapping
2024-12-09 17:54:48 +00:00
shadowCommon.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shadowMapManager.cpp
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
shadowMapManager.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
shadowMapPass.cpp
adds alphatest shadows for translucent objects
2020-03-01 10:47:25 -06:00
shadowMapPass.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
shadowMatHook.cpp
cleanups for shadergen and the visibility feature
2021-09-17 01:24:20 -05:00
shadowMatHook.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
singleLightShadowMap.cpp
lighting corrections:
2023-11-18 19:05:12 -06:00
singleLightShadowMap.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00