Torque3D/Engine/source/lighting/shadowMap
marauder2k7 80bd8f8117 some enchancements for shadowmapping
new /= operator in point4f
_calcClipSpaceAABB in pssm no longer uses radius just transform points into light space and do min max
_roundProjection matrix also optimized.
2024-12-09 17:54:48 +00:00
..
cubeLightShadowMap.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
cubeLightShadowMap.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
dualParaboloidLightShadowMap.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
dualParaboloidLightShadowMap.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
lightShadowMap.cpp Add support for both ies and cookie 2024-02-21 07:40:57 +00:00
lightShadowMap.h virtuals removed 2024-03-18 18:13:00 +00:00
paraboloidLightShadowMap.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
paraboloidLightShadowMap.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
pssmLightShadowMap.cpp some enchancements for shadowmapping 2024-12-09 17:54:48 +00:00
pssmLightShadowMap.h some enchancements for shadowmapping 2024-12-09 17:54:48 +00:00
shadowCommon.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shadowMapManager.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
shadowMapManager.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shadowMapPass.cpp adds alphatest shadows for translucent objects 2020-03-01 10:47:25 -06:00
shadowMapPass.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
shadowMatHook.cpp cleanups for shadergen and the visibility feature 2021-09-17 01:24:20 -05:00
shadowMatHook.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
singleLightShadowMap.cpp lighting corrections: 2023-11-18 19:05:12 -06:00
singleLightShadowMap.h rest of virtuals removed 2024-03-18 18:40:22 +00:00