Torque3D/Engine/source/T3D/physics/bullet
rextimmy c08f75f52a Bullet plugin update for bullet 2.85.
Fix potential crash with BtPlayer::_stepForward
2016-12-28 18:33:19 +10:00
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bt.h Bullet plugin update for bullet 2.85. 2016-12-28 18:33:19 +10:00
btBody.cpp Removes the body for the physicsBody's findContact function until it's ready to be finished/used with the entity/component stuff. 2016-07-04 16:19:08 -05:00
btBody.h Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off. 2016-06-05 19:17:34 -05:00
btCasts.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
btCollision.cpp Fixes Bullet not supporting holes in terrain. 2016-12-20 00:05:30 -06:00
btCollision.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
btDebugDraw.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
btDebugDraw.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
btPlayer.cpp Bullet plugin update for bullet 2.85. 2016-12-28 18:33:19 +10:00
btPlayer.h When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle. 2016-05-27 14:32:36 -05:00
btPlugin.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
btPlugin.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
btWorld.cpp Bullet plugin update for bullet 2.85. 2016-12-28 18:33:19 +10:00
btWorld.h Bullet plugin update for bullet 2.85. 2016-12-28 18:33:19 +10:00