Torque3D/Templates/Full/game
Areloch 7fc023df7e Merge pull request #2123 from nev7n/forestEditorFix
Fix forest editor failing to load forest
2017-11-27 01:18:19 -06:00
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art Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
core Correct orientation of images 2017-11-22 15:16:49 +00:00
levels Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
scripts Removes Entity/Component stuff from being behind an experimental flag. 2017-10-15 06:03:59 -05:00
shaders Merge pull request #2031 from rextimmy/intel_gl_fix 2017-07-05 23:06:13 -05:00
tools Fix forest editor failing to load forest because of space after object ID 2017-11-14 11:57:13 +00:00
web Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Full.torsion Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Full.torsion.opt Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
main.cs Missed removing the old BMP splash for the new PNG one. 2017-01-16 00:16:17 -06:00
main.cs.in fix playJournal instruction in comments 2015-10-28 22:52:16 -04:00
runTests.cs Allow test flags to be specified, so we don't need TEST_STRESS. 2014-08-02 10:21:28 +10:00