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cubeLightShadowMap.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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cubeLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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dualParaboloidLightShadowMap.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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dualParaboloidLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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lightShadowMap.cpp
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Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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2014-04-07 00:03:52 +02:00 |
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lightShadowMap.h
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Source changes needed for Linux build.
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2012-09-23 15:31:56 +04:00 |
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paraboloidLightShadowMap.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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paraboloidLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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pssmLightShadowMap.cpp
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SceneCullingState with culling and camera frustum
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2013-11-07 15:07:16 -05:00 |
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pssmLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shadowCommon.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shadowMapManager.cpp
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Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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2014-04-07 00:03:52 +02:00 |
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shadowMapManager.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shadowMapPass.cpp
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Remove Interior Object format (DIF)
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2013-04-05 12:39:26 -04:00 |
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shadowMapPass.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shadowMatHook.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shadowMatHook.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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singleLightShadowMap.cpp
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SceneCullingState with culling and camera frustum
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2013-11-07 15:07:16 -05:00 |
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singleLightShadowMap.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |