Torque3D/Engine/source/gfx/D3D11
Areloch 1ed8b05169 Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded.

Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect.

This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
2017-02-24 02:40:56 -06:00
..
gfxD3D11CardProfiler.cpp Added feature level version to card profiler version string for D3D11 2016-12-30 11:40:32 +10:00
gfxD3D11CardProfiler.h Added feature level version to card profiler version string for D3D11 2016-12-30 11:40:32 +10:00
gfxD3D11Cubemap.cpp Correctly copy mipmap sub resources for DX11 cubemap. 2016-09-08 10:30:47 +10:00
gfxD3D11Cubemap.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11Device.cpp Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
gfxD3D11Device.h Added getShaderModel string to D3D11 for use with shader version macros. 2016-12-30 11:40:00 +10:00
gfxD3D11EnumTranslate.cpp Improvements to openvr code 2016-09-11 22:42:42 +01:00
gfxD3D11EnumTranslate.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11OcclusionQuery.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11OcclusionQuery.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11PrimitiveBuffer.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11PrimitiveBuffer.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11QueryFence.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11QueryFence.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11Shader.cpp Added getShaderModel string to D3D11 for use with shader version macros. 2016-12-30 11:40:00 +10:00
gfxD3D11Shader.h D3D11 Feature level 10 support and D3D11 device cleanup. 2016-12-23 15:00:07 +10:00
gfxD3D11StateBlock.cpp GFXD3D11StateBlock improvements 2016-12-23 15:08:23 +10:00
gfxD3D11StateBlock.h GFXD3D11StateBlock improvements 2016-12-23 15:08:23 +10:00
gfxD3D11Target.cpp DX11 multiple canvas support 2016-12-14 21:24:44 +10:00
gfxD3D11Target.h DX11 multiple canvas support 2016-12-14 21:24:44 +10:00
gfxD3D11TextureManager.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11TextureManager.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11TextureObject.cpp Improvements to openvr code 2016-09-11 22:42:42 +01:00
gfxD3D11TextureObject.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11VertexBuffer.cpp Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
gfxD3D11VertexBuffer.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00
screenshotD3D11.cpp ScreenShotD3D11 delete fix. 2016-04-02 22:30:56 +10:00
screenshotD3D11.h Direct3D11 GFX device. 2016-03-20 21:48:52 +10:00