| .. |
|
fixedFunction
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
gl
|
vec3 variants for toLinear and toGamma
|
2016-08-09 14:05:54 -05:00 |
|
lighting
|
Linux vix shader fixes
|
2016-06-21 17:02:44 +10:00 |
|
postFx
|
linearizes fog color so it falls within the same scale system as ambient and the like
|
2016-09-05 22:18:44 -05:00 |
|
ribbons
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
terrain
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
VolumetricFog
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
water
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
basicCloudsP.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
basicCloudsV.hlsl
|
removes w=z trick (was causing fisheye, effectively)
|
2016-05-18 06:38:13 -05:00 |
|
cloudLayerP.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
cloudLayerV.hlsl
|
removes w=z trick (was causing fisheye, effectively)
|
2016-05-18 06:38:13 -05:00 |
|
foliage.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
fxFoliageReplicatorP.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
fxFoliageReplicatorV.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
guiMaterialV.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
hlslStructs.h
|
Side by side rendering
|
2013-04-09 15:19:18 -04:00 |
|
hlslStructs.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
imposter.hlsl
|
Full Template for ticket #1
|
2012-09-19 11:54:25 -04:00 |
|
lighting.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
particleCompositeP.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
particleCompositeV.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
particlesP.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
particlesV.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
planarReflectBumpP.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
planarReflectBumpV.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
planarReflectP.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
planarReflectV.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
precipP.hlsl
|
corrects corruption in precipitation class
|
2016-06-23 11:44:17 -05:00 |
|
precipV.hlsl
|
corrects corruption in precipitation class
|
2016-06-23 11:44:17 -05:00 |
|
projectedShadowP.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
projectedShadowV.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
scatterSkyP.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
scatterSkyV.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
shaderModel.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
shaderModelAutoGen.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
shdrConsts.h
|
Full Template for ticket #1
|
2012-09-19 11:54:25 -04:00 |
|
torque.hlsl
|
vec3 variants for toLinear and toGamma
|
2016-08-09 14:05:54 -05:00 |
|
wavesP.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
wavesV.hlsl
|
Direct3D11 common shader changes.
|
2016-03-20 21:50:21 +10:00 |
|
wind.hlsl
|
Full Template for ticket #1
|
2012-09-19 11:54:25 -04:00 |