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culling
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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mixin
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Add missing include guards to some headers
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2015-01-06 00:42:33 -05:00 |
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zones
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replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
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2014-03-15 12:50:38 +01:00 |
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fogStructs.h
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Default value for WaterFogData plane distance
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2013-11-04 13:24:16 -05:00 |
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pathManager.cpp
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Fix member vars left uninitialized in constructors
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2015-02-20 18:41:51 -05:00 |
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pathManager.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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reflectionManager.cpp
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Basic fix for reflections in both stereo rendering modes
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2016-09-11 22:42:42 +01:00 |
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reflectionManager.h
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Fix for Issue #124 for CustomMaterial Refraction
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2012-11-08 16:00:52 -05:00 |
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reflectionMatHook.cpp
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The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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2016-02-16 02:50:49 -06:00 |
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reflectionMatHook.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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reflector.cpp
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Basic fix for reflections in both stereo rendering modes
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2016-09-11 22:42:42 +01:00 |
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reflector.h
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Basic fix for reflections in both stereo rendering modes
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2016-09-11 22:42:42 +01:00 |
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sceneCameraState.cpp
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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sceneCameraState.h
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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sceneContainer.cpp
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Merges in Monkey's fixes PR with a resolution for a conflict
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2015-09-03 22:58:57 -05:00 |
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sceneContainer.h
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Added PLC_Navigation hint for gathering navmesh polygon data.
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2013-07-04 17:23:23 +10:00 |
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sceneManager.cpp
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Basic fix for reflections in both stereo rendering modes
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2016-09-11 22:42:42 +01:00 |
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sceneManager.h
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Makes point and spot lights be correctly culled with zoning like other objects.
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2016-06-17 00:47:46 -05:00 |
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sceneObject.cpp
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Mount Process Order Fix 2
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2016-06-17 10:36:29 -05:00 |
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sceneObject.h
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allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.
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2016-04-04 09:38:24 -05:00 |
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sceneObjectLightingPlugin.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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scenePolyhedralSpace.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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scenePolyhedralSpace.h
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Fix for link error when building with clang-cl
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2015-03-04 19:25:11 -05:00 |
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sceneRenderState.cpp
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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sceneRenderState.h
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Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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2016-09-11 22:42:42 +01:00 |
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sceneSpace.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sceneSpace.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sceneTracker.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sceneTracker.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sgUtil.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sgUtil.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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simPath.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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simPath.h
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |